using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Atmos.Components { [RegisterComponent] public sealed class PressureProtectionComponent : Component { [DataField("highPressureMultiplier")] public float HighPressureMultiplier { get; } = 1f; [DataField("highPressureModifier")] public float HighPressureModifier { get; } = 0f; [DataField("lowPressureMultiplier")] public float LowPressureMultiplier { get; } = 1f; [DataField("lowPressureModifier")] public float LowPressureModifier { get; } = 0f; } }