using Content.Server.Atmos.EntitySystems; namespace Content.Server.Atmos.Components { // Unfortunately can't be friends yet due to magboots. [RegisterComponent] public sealed class MovedByPressureComponent : Component { public const float MoveForcePushRatio = 1f; public const float MoveForceForcePushRatio = 1f; public const float ProbabilityOffset = 25f; public const float ProbabilityBasePercent = 10f; public const float ThrowForce = 100f; /// /// Accumulates time when yeeted by high pressure deltas. /// [ViewVariables] public float Accumulator = 0f; [ViewVariables(VVAccess.ReadWrite)] [DataField("enabled")] public bool Enabled { get; set; } = true; [ViewVariables(VVAccess.ReadWrite)] [DataField("pressureResistance")] public float PressureResistance { get; set; } = 1f; [ViewVariables(VVAccess.ReadWrite)] [DataField("moveResist")] public float MoveResist { get; set; } = 100f; [ViewVariables(VVAccess.ReadWrite)] public int LastHighPressureMovementAirCycle { get; set; } = 0; } }