using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Content.Server.Atmos.Components { [RegisterComponent] public sealed class IgniteOnCollideComponent : Component { [DataField("fireStacks")] public float FireStacks { get; set; } } }