using Content.Shared.Body.Components; using Content.Shared.DragDrop; using Robust.Shared.GameObjects; namespace Content.Client.Body.Components { [RegisterComponent] [ComponentReference(typeof(SharedBodyComponent))] public sealed class BodyComponent : SharedBodyComponent, IDraggable { bool IDraggable.CanStartDrag(StartDragDropEvent args) { return true; } bool IDraggable.CanDrop(CanDropEvent args) { return true; } } }