using Content.Server.GameTicking; using Content.Server.GameTicking.Rules.Components; using Content.Server.Spawners.Components; using JetBrains.Annotations; using Robust.Shared.Random; namespace Content.Server.Spawners.EntitySystems { [UsedImplicitly] public sealed class ConditionalSpawnerSystem : EntitySystem { [Dependency] private readonly IRobustRandom _robustRandom = default!; [Dependency] private readonly GameTicker _ticker = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnRuleStarted); SubscribeLocalEvent(OnCondSpawnMapInit); SubscribeLocalEvent(OnRandSpawnMapInit); } private void OnCondSpawnMapInit(EntityUid uid, ConditionalSpawnerComponent component, MapInitEvent args) { TrySpawn(uid, component); } private void OnRandSpawnMapInit(EntityUid uid, RandomSpawnerComponent component, MapInitEvent args) { Spawn(uid, component); QueueDel(uid); } private void OnRuleStarted(ref GameRuleStartedEvent args) { var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var spawner)) { RuleStarted(uid, spawner, args); } } public void RuleStarted(EntityUid uid, ConditionalSpawnerComponent component, GameRuleStartedEvent obj) { if (component.GameRules.Contains(obj.RuleId)) Spawn(uid, component); } private void TrySpawn(EntityUid uid, ConditionalSpawnerComponent component) { if (component.GameRules.Count == 0) { Spawn(uid, component); return; } foreach (var rule in component.GameRules) { if (!_ticker.IsGameRuleActive(rule)) continue; Spawn(uid, component); return; } } private void Spawn(EntityUid uid, ConditionalSpawnerComponent component) { if (component.Chance != 1.0f && !_robustRandom.Prob(component.Chance)) return; if (component.Prototypes.Count == 0) { Logger.Warning($"Prototype list in ConditionalSpawnComponent is empty! Entity: {ToPrettyString(uid)}"); return; } if (!Deleted(uid)) EntityManager.SpawnEntity(_robustRandom.Pick(component.Prototypes), Transform(uid).Coordinates); } private void Spawn(EntityUid uid, RandomSpawnerComponent component) { if (component.RarePrototypes.Count > 0 && (component.RareChance == 1.0f || _robustRandom.Prob(component.RareChance))) { EntityManager.SpawnEntity(_robustRandom.Pick(component.RarePrototypes), Transform(uid).Coordinates); return; } if (component.Chance != 1.0f && !_robustRandom.Prob(component.Chance)) return; if (component.Prototypes.Count == 0) { Logger.Warning($"Prototype list in RandomSpawnerComponent is empty! Entity: {ToPrettyString(uid)}"); return; } if (Deleted(uid)) return; var offset = component.Offset; var xOffset = _robustRandom.NextFloat(-offset, offset); var yOffset = _robustRandom.NextFloat(-offset, offset); var coordinates = Transform(uid).Coordinates.Offset(new Vector2(xOffset, yOffset)); EntityManager.SpawnEntity(_robustRandom.Pick(component.Prototypes), coordinates); } } }