using Content.Client.Items.Components; using Content.Client.Message; using Content.Client.Stylesheets; using Content.Shared.NetIDs; using Content.Shared.Tool; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Timing; using Robust.Shared.ViewVariables; namespace Content.Client.Tools.Components { [RegisterComponent] public class MultiToolComponent : Component, IItemStatus { private ToolQuality _behavior; [DataField("statusShowBehavior")] private bool _statusShowBehavior = true; [ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded; [ViewVariables] public bool StatusShowBehavior => _statusShowBehavior; [ViewVariables] public ToolQuality? Behavior => _behavior; public override string Name => "MultiTool"; public override uint? NetID => ContentNetIDs.MULTITOOLS; public override void HandleComponentState(ComponentState? curState, ComponentState? nextState) { base.HandleComponentState(curState, nextState); if (curState is not MultiToolComponentState tool) return; _behavior = tool.Quality; _uiUpdateNeeded = true; } public Control MakeControl() => new StatusControl(this); private sealed class StatusControl : Control { private readonly MultiToolComponent _parent; private readonly RichTextLabel _label; public StatusControl(MultiToolComponent parent) { _parent = parent; _label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}}; AddChild(_label); parent._uiUpdateNeeded = true; } protected override void FrameUpdate(FrameEventArgs args) { base.FrameUpdate(args); if (!_parent._uiUpdateNeeded) { return; } _parent._uiUpdateNeeded = false; _label.SetMarkup(_parent.StatusShowBehavior ? _parent.Behavior.ToString() ?? string.Empty : string.Empty); } } } }