using System.IO; using Content.Shared.Preferences; using Lidgren.Network; using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Serialization; using Robust.Shared.IoC; using Robust.Shared.Network; namespace Content.Shared.Network.NetMessages { /// /// The client sends this to update a character profile. /// public class MsgUpdateCharacter : NetMessage { #region REQUIRED public const MsgGroups GROUP = MsgGroups.Command; public const string NAME = nameof(MsgUpdateCharacter); public MsgUpdateCharacter(INetChannel channel) : base(NAME, GROUP) { } #endregion public int Slot; public ICharacterProfile Profile; public override void ReadFromBuffer(NetIncomingMessage buffer) { Slot = buffer.ReadInt32(); var serializer = IoCManager.Resolve(); var length = buffer.ReadVariableInt32(); using var stream = buffer.ReadAsStream(length); Profile = serializer.Deserialize(stream); } public override void WriteToBuffer(NetOutgoingMessage buffer) { buffer.Write(Slot); var serializer = IoCManager.Resolve(); using (var stream = new MemoryStream()) { serializer.Serialize(stream, Profile); buffer.WriteVariableInt32((int) stream.Length); stream.TryGetBuffer(out var segment); buffer.Write(segment); } } } }