#nullable enable
using System;
using System.Linq;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Utility;
using Content.Shared.GameObjects.Components.Pulling;
using static Content.Shared.GameObjects.EntitySystems.SharedInteractionSystem;
namespace Content.Shared.Physics.Pull
{
///
/// This is applied upon a Pullable object when that object is being pulled.
/// It lives only to serve that Pullable object.
///
public class PullController : VirtualController
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPhysicsManager _physicsManager = default!;
private const float DistBeforeStopPull = InteractionRange;
private const float StopMoveThreshold = 0.25f;
///
/// The managing SharedPullableComponent of this PullController.
/// MUST BE SET! If you go attaching PullControllers yourself, YOU ARE DOING IT WRONG.
/// If you get a crash based on such, then, well, see previous note.
/// This is set by the SharedPullableComponent attaching the PullController.
///
public SharedPullableComponent Manager = default!;
private EntityCoordinates? _movingTo;
public EntityCoordinates? MovingTo
{
get => _movingTo;
set
{
if (_movingTo == value || ControlledComponent == null)
{
return;
}
_movingTo = value;
ControlledComponent.WakeBody();
}
}
private bool PullerMovingTowardsPulled()
{
var _puller = Manager.PullerPhysics;
if (_puller == null)
{
return false;
}
if (ControlledComponent == null)
{
return false;
}
if (_puller.LinearVelocity.EqualsApprox(Vector2.Zero))
{
return false;
}
var pullerTransform = _puller.Owner.Transform;
var origin = pullerTransform.Coordinates.Position;
var velocity = _puller.LinearVelocity.Normalized;
var mapId = pullerTransform.MapPosition.MapId;
var ray = new CollisionRay(origin, velocity, (int) CollisionGroup.AllMask);
bool Predicate(IEntity e) => e != ControlledComponent.Owner;
var rayResults =
_physicsManager.IntersectRayWithPredicate(mapId, ray, DistBeforeStopPull, Predicate);
return rayResults.Any();
}
public bool TryMoveTo(EntityCoordinates from, EntityCoordinates to)
{
var _puller = Manager.PullerPhysics;
if (_puller == null || ControlledComponent == null)
{
return false;
}
if (!_puller.Owner.Transform.Coordinates.InRange(_entityManager, from, InteractionRange))
{
return false;
}
if (!_puller.Owner.Transform.Coordinates.InRange(_entityManager, to, InteractionRange))
{
return false;
}
if (!from.InRange(_entityManager, to, InteractionRange))
{
return false;
}
if (from.Position.EqualsApprox(to.Position))
{
return false;
}
if (!_puller.Owner.Transform.Coordinates.TryDistance(_entityManager, to, out var distance) ||
Math.Sqrt(distance) > DistBeforeStopPull ||
Math.Sqrt(distance) < StopMoveThreshold)
{
return false;
}
MovingTo = to;
return true;
}
public override void UpdateBeforeProcessing()
{
var _puller = Manager.PullerPhysics;
if (_puller == null || ControlledComponent == null)
{
return;
}
if (!_puller.Owner.IsInSameOrNoContainer(ControlledComponent.Owner))
{
Manager.Puller = null;
return;
}
var distance = _puller.Owner.Transform.WorldPosition - ControlledComponent.Owner.Transform.WorldPosition;
if (distance.Length > DistBeforeStopPull)
{
Manager.Puller = null;
}
else if (MovingTo.HasValue)
{
var diff = MovingTo.Value.Position - ControlledComponent.Owner.Transform.Coordinates.Position;
LinearVelocity = diff.Normalized * 5;
}
else
{
if (PullerMovingTowardsPulled())
{
LinearVelocity = Vector2.Zero;
return;
}
var distanceAbs = Vector2.Abs(distance);
var totalAabb = _puller.AABB.Size + ControlledComponent.AABB.Size / 2;
if (distanceAbs.X < totalAabb.X && distanceAbs.Y < totalAabb.Y)
{
LinearVelocity = Vector2.Zero;
return;
}
LinearVelocity = distance.Normalized * _puller.LinearVelocity.Length * 1.5f;
}
}
public override void UpdateAfterProcessing()
{
base.UpdateAfterProcessing();
if (ControlledComponent == null)
{
MovingTo = null;
return;
}
if (MovingTo != null &&
ControlledComponent.Owner.Transform.Coordinates.Position.EqualsApprox(MovingTo.Value.Position, 0.01))
{
MovingTo = null;
}
if (LinearVelocity != Vector2.Zero)
{
var angle = LinearVelocity.ToAngle();
ControlledComponent.Owner.Transform.LocalRotation = angle;
}
}
}
}