using Content.Server.Administration.Commands;
using Content.Server.Communications;
using Content.Server.Chat.Managers;
using Content.Server.StationEvents.Components;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Ghost.Roles.Events;
using Content.Server.Objectives;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.PowerCell;
using Content.Server.Research.Systems;
using Content.Server.Roles;
using Content.Server.GenericAntag;
using Content.Server.Warps;
using Content.Shared.Alert;
using Content.Shared.Clothing.EntitySystems;
using Content.Shared.Doors.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Ninja.Components;
using Content.Shared.Ninja.Systems;
using Content.Shared.Popups;
using Content.Shared.Roles;
using Content.Shared.PowerCell.Components;
using Content.Shared.Rounding;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Components;
using Robust.Shared.Player;
using Robust.Shared.Random;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
namespace Content.Server.Ninja.Systems;
// TODO: when syndiborgs are a thing have a borg converter with 6 second doafter
// engi -> saboteur
// medi -> idk reskin it
// other -> assault
// TODO: when criminal records is merged, hack it to set everyone to arrest
///
/// Main ninja system that handles ninja setup, provides helper methods for the rest of the code to use.
///
public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
{
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly BatterySystem _battery = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly GenericAntagSystem _genericAntag = default!;
[Dependency] private readonly IChatManager _chatMan = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly PowerCellSystem _powerCell = default!;
[Dependency] private readonly RoleSystem _role = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedMindSystem _mind = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly StealthClothingSystem _stealthClothing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnNinjaCreated);
SubscribeLocalEvent(OnDoorjack);
SubscribeLocalEvent(OnResearchStolen);
SubscribeLocalEvent(OnThreatCalledIn);
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator();
while (query.MoveNext(out var uid, out var ninja))
{
UpdateNinja(uid, ninja, frameTime);
}
}
///
/// Download the given set of nodes, returning how many new nodes were downloaded.
///
private int Download(EntityUid uid, List ids)
{
if (!_mind.TryGetRole(uid, out var role))
return 0;
var oldCount = role.DownloadedNodes.Count;
role.DownloadedNodes.UnionWith(ids);
var newCount = role.DownloadedNodes.Count;
return newCount - oldCount;
}
///
/// Returns a ninja's gamerule config data.
/// If the gamerule was not started then it will be started automatically.
///
public NinjaRuleComponent? NinjaRule(EntityUid uid, GenericAntagComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return null;
// mind not added yet so no rule
if (comp.RuleEntity == null)
return null;
return CompOrNull(comp.RuleEntity);
}
// TODO: can probably copy paste borg code here
///
/// Update the alert for the ninja's suit power indicator.
///
public void SetSuitPowerAlert(EntityUid uid, SpaceNinjaComponent? comp = null)
{
if (!Resolve(uid, ref comp, false) || comp.Deleted || comp.Suit == null)
{
_alerts.ClearAlert(uid, AlertType.SuitPower);
return;
}
if (GetNinjaBattery(uid, out _, out var battery))
{
var severity = ContentHelpers.RoundToLevels(MathF.Max(0f, battery.CurrentCharge), battery.MaxCharge, 8);
_alerts.ShowAlert(uid, AlertType.SuitPower, (short) severity);
}
else
{
_alerts.ClearAlert(uid, AlertType.SuitPower);
}
}
///
/// Get the battery component in a ninja's suit, if it's worn.
///
public bool GetNinjaBattery(EntityUid user, [NotNullWhen(true)] out EntityUid? uid, [NotNullWhen(true)] out BatteryComponent? battery)
{
if (TryComp(user, out var ninja)
&& ninja.Suit != null
&& _powerCell.TryGetBatteryFromSlot(ninja.Suit.Value, out uid, out battery))
{
return true;
}
uid = null;
battery = null;
return false;
}
///
public override bool TryUseCharge(EntityUid user, float charge)
{
return GetNinjaBattery(user, out var uid, out var battery) && _battery.TryUseCharge(uid.Value, charge, battery);
}
///
/// Set up everything for ninja to work and send the greeting message/sound.
/// Objectives are added by .
///
private void OnNinjaCreated(EntityUid uid, SpaceNinjaComponent comp, ref GenericAntagCreatedEvent args)
{
var mindId = args.MindId;
var mind = args.Mind;
if (mind.Session == null)
return;
var config = NinjaRule(uid);
if (config == null)
return;
var role = new NinjaRoleComponent
{
PrototypeId = "SpaceNinja"
};
_role.MindAddRole(mindId, role, mind);
// choose spider charge detonation point
var warps = new List();
var query = EntityQueryEnumerator();
var map = Transform(uid).MapID;
while (query.MoveNext(out var warpUid, out _, out var warp, out var xform))
{
if (warp.Location != null)
warps.Add(warpUid);
}
if (warps.Count > 0)
role.SpiderChargeTarget = _random.Pick(warps);
var session = mind.Session;
_audio.PlayGlobal(config.GreetingSound, Filter.Empty().AddPlayer(session), false, AudioParams.Default);
_chatMan.DispatchServerMessage(session, Loc.GetString("ninja-role-greeting"));
}
// TODO: PowerCellDraw, modify when cloak enabled
///
/// Handle constant power drains from passive usage and cloak.
///
private void UpdateNinja(EntityUid uid, SpaceNinjaComponent ninja, float frameTime)
{
if (ninja.Suit == null)
return;
float wattage = _suit.SuitWattage(ninja.Suit.Value);
SetSuitPowerAlert(uid, ninja);
if (!TryUseCharge(uid, wattage * frameTime))
{
// ran out of power, uncloak ninja
_stealthClothing.SetEnabled(ninja.Suit.Value, uid, false);
}
}
///
/// Increment greentext when emagging a door.
///
private void OnDoorjack(EntityUid uid, SpaceNinjaComponent comp, ref EmaggedSomethingEvent args)
{
// incase someone lets ninja emag non-doors double check it here
if (!HasComp(args.Target))
return;
// this popup is serverside since door emag logic is serverside (power funnies)
_popup.PopupEntity(Loc.GetString("ninja-doorjack-success", ("target", Identity.Entity(args.Target, EntityManager))), uid, uid, PopupType.Medium);
// handle greentext
if (_mind.TryGetRole(uid, out var role))
role.DoorsJacked++;
}
///
/// Add to greentext when stealing technologies.
///
private void OnResearchStolen(EntityUid uid, SpaceNinjaComponent comp, ref ResearchStolenEvent args)
{
var gained = Download(uid, args.Techs);
var str = gained == 0
? Loc.GetString("ninja-research-steal-fail")
: Loc.GetString("ninja-research-steal-success", ("count", gained), ("server", args.Target));
_popup.PopupEntity(str, uid, uid, PopupType.Medium);
}
private void OnThreatCalledIn(EntityUid uid, SpaceNinjaComponent comp, ref ThreatCalledInEvent args)
{
if (_mind.TryGetRole(uid, out var role))
{
role.CalledInThreat = true;
}
}
}