using Robust.Shared.Audio; namespace Content.Server.GameTicking.Rules.Components; [RegisterComponent, Access(typeof(PiratesRuleSystem))] public sealed partial class PiratesRuleComponent : Component { [ViewVariables] public List Pirates = new(); [ViewVariables] public EntityUid PirateShip = EntityUid.Invalid; [ViewVariables] public HashSet InitialItems = new(); [ViewVariables] public double InitialShipValue; /// /// Path to antagonist alert sound. /// [DataField("pirateAlertSound")] public SoundSpecifier PirateAlertSound = new SoundPathSpecifier( "/Audio/Ambience/Antag/pirate_start.ogg", AudioParams.Default.WithVolume(4)); }