using Content.Server.Atmos.Components; using Content.Server.Atmos.EntitySystems; using Content.Server.Body.Components; using Content.Server.Hands.Systems; using Content.Server.Popups; using Content.Shared.Alert; using Content.Shared.Atmos; using Content.Shared.DoAfter; using Content.Shared.Hands.Components; using Content.Shared.Internals; using Content.Shared.Inventory; using Content.Shared.Verbs; using Robust.Shared.Containers; using Robust.Shared.Prototypes; using Robust.Shared.Utility; namespace Content.Server.Body.Systems; public sealed class InternalsSystem : EntitySystem { [Dependency] private readonly AlertsSystem _alerts = default!; [Dependency] private readonly AtmosphereSystem _atmos = default!; [Dependency] private readonly SharedDoAfterSystem _doAfter = default!; [Dependency] private readonly GasTankSystem _gasTank = default!; [Dependency] private readonly InventorySystem _inventory = default!; [Dependency] private readonly PopupSystem _popupSystem = default!; public const SlotFlags InventorySlots = SlotFlags.POCKET | SlotFlags.BELT; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnInhaleLocation); SubscribeLocalEvent(OnInternalsStartup); SubscribeLocalEvent(OnInternalsShutdown); SubscribeLocalEvent>(OnGetInteractionVerbs); SubscribeLocalEvent(OnDoAfter); } private void OnGetInteractionVerbs( Entity ent, ref GetVerbsEvent args) { if (!args.CanAccess || !args.CanInteract || args.Hands is null) return; var user = args.User; InteractionVerb verb = new() { Act = () => { ToggleInternals(ent, user, force: false, ent); }, Message = Loc.GetString("action-description-internals-toggle"), Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/dot.svg.192dpi.png")), Text = Loc.GetString("action-name-internals-toggle"), }; args.Verbs.Add(verb); } public void ToggleInternals( EntityUid uid, EntityUid user, bool force, InternalsComponent? internals = null) { if (!Resolve(uid, ref internals, logMissing: false)) return; // Toggle off if they're on if (AreInternalsWorking(internals)) { if (force || user == uid) { DisconnectTank(internals); return; } StartToggleInternalsDoAfter(user, (uid, internals)); return; } // If they're not on then check if we have a mask to use if (internals.BreathToolEntity is null) { _popupSystem.PopupEntity(Loc.GetString("internals-no-breath-tool"), uid, user); return; } var tank = FindBestGasTank(uid); if (tank is null) { _popupSystem.PopupEntity(Loc.GetString("internals-no-tank"), uid, user); return; } if (!force) { StartToggleInternalsDoAfter(user, (uid, internals)); return; } _gasTank.ConnectToInternals(tank.Value); } private void StartToggleInternalsDoAfter(EntityUid user, Entity targetEnt) { // Is the target not you? If yes, use a do-after to give them time to respond. var isUser = user == targetEnt.Owner; var delay = !isUser ? targetEnt.Comp.Delay : TimeSpan.Zero; _doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, delay, new InternalsDoAfterEvent(), targetEnt, target: targetEnt) { BreakOnDamage = true, BreakOnMove = true, MovementThreshold = 0.1f, }); } private void OnDoAfter(Entity ent, ref InternalsDoAfterEvent args) { if (args.Cancelled || args.Handled) return; ToggleInternals(ent, args.User, force: true, ent); args.Handled = true; } private void OnInternalsStartup(Entity ent, ref ComponentStartup args) { _alerts.ShowAlert(ent, AlertType.Internals, GetSeverity(ent)); } private void OnInternalsShutdown(Entity ent, ref ComponentShutdown args) { _alerts.ClearAlert(ent, AlertType.Internals); } private void OnInhaleLocation(Entity ent, ref InhaleLocationEvent args) { if (AreInternalsWorking(ent)) { var gasTank = Comp(ent.Comp.GasTankEntity!.Value); args.Gas = _gasTank.RemoveAirVolume((ent.Comp.GasTankEntity.Value, gasTank), Atmospherics.BreathVolume); // TODO: Should listen to gas tank updates instead I guess? _alerts.ShowAlert(ent, AlertType.Internals, GetSeverity(ent)); } } public void DisconnectBreathTool(Entity ent) { var old = ent.Comp.BreathToolEntity; ent.Comp.BreathToolEntity = null; if (TryComp(old, out BreathToolComponent? breathTool)) { _atmos.DisconnectInternals(breathTool); DisconnectTank(ent); } _alerts.ShowAlert(ent, AlertType.Internals, GetSeverity(ent)); } public void ConnectBreathTool(Entity ent, EntityUid toolEntity) { if (TryComp(ent.Comp.BreathToolEntity, out BreathToolComponent? tool)) { _atmos.DisconnectInternals(tool); } ent.Comp.BreathToolEntity = toolEntity; _alerts.ShowAlert(ent, AlertType.Internals, GetSeverity(ent)); } public void DisconnectTank(InternalsComponent? component) { if (component is null) return; if (TryComp(component.GasTankEntity, out GasTankComponent? tank)) _gasTank.DisconnectFromInternals((component.GasTankEntity.Value, tank)); component.GasTankEntity = null; _alerts.ShowAlert(component.Owner, AlertType.Internals, GetSeverity(component)); } public bool TryConnectTank(Entity ent, EntityUid tankEntity) { if (ent.Comp.BreathToolEntity is null) return false; if (TryComp(ent.Comp.GasTankEntity, out GasTankComponent? tank)) _gasTank.DisconnectFromInternals((ent.Comp.GasTankEntity.Value, tank)); ent.Comp.GasTankEntity = tankEntity; _alerts.ShowAlert(ent, AlertType.Internals, GetSeverity(ent)); return true; } public bool AreInternalsWorking(EntityUid uid, InternalsComponent? component = null) { return Resolve(uid, ref component, logMissing: false) && AreInternalsWorking(component); } public bool AreInternalsWorking(InternalsComponent component) { return TryComp(component.BreathToolEntity, out BreathToolComponent? breathTool) && breathTool.IsFunctional && HasComp(component.GasTankEntity); } private short GetSeverity(InternalsComponent component) { if (component.BreathToolEntity is null || !AreInternalsWorking(component)) return 2; // If pressure in the tank is below low pressure threshhold, flash warning on internals UI if (TryComp(component.GasTankEntity, out var gasTank) && gasTank.IsLowPressure) { return 0; } return 1; } public Entity? FindBestGasTank( Entity user) { // Prioritise // 1. back equipped tanks // 2. exo-slot tanks // 3. in-hand tanks // 4. pocket/belt tanks if (!Resolve(user, ref user.Comp1, ref user.Comp2, ref user.Comp3)) return null; if (_inventory.TryGetSlotEntity(user, "back", out var backEntity, user.Comp2, user.Comp3) && TryComp(backEntity, out var backGasTank) && _gasTank.CanConnectToInternals(backGasTank)) { return (backEntity.Value, backGasTank); } if (_inventory.TryGetSlotEntity(user, "suitstorage", out var entity, user.Comp2, user.Comp3) && TryComp(entity, out var gasTank) && _gasTank.CanConnectToInternals(gasTank)) { return (entity.Value, gasTank); } foreach (var item in _inventory.GetHandOrInventoryEntities((user.Owner, user.Comp1, user.Comp2))) { if (TryComp(item, out gasTank) && _gasTank.CanConnectToInternals(gasTank)) return (item, gasTank); } return null; } }