using System.Threading;
using Content.Server.Nutrition.EntitySystems;
using Content.Shared.Damage;
using Content.Shared.Atmos;
///
/// Component for vapes
///
namespace Content.Server.Nutrition.Components
{
[RegisterComponent, Access(typeof(SmokingSystem))]
public sealed class VapeComponent : Component
{
[DataField("delay")]
[ViewVariables(VVAccess.ReadWrite)]
public float Delay { get; set; } = 5;
[DataField("userDelay")]
[ViewVariables(VVAccess.ReadWrite)]
public float UserDelay { get; set; } = 2;
[DataField("explosionIntensity")]
[ViewVariables(VVAccess.ReadWrite)]
public float ExplosionIntensity { get; set; } = 2.5f;
[DataField("explodeOnUse")]
[ViewVariables(VVAccess.ReadWrite)]
public bool ExplodeOnUse { get; set; } = false;
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
[DataField("gasType")]
[ViewVariables(VVAccess.ReadWrite)]
public Gas GasType { get; set; } = Gas.WaterVapor;
///
/// Solution volume will be divided by this number and converted to the gas
///
[DataField("reductionFactor")]
[ViewVariables(VVAccess.ReadWrite)]
public float ReductionFactor { get; set; } = 300f;
[DataField("solutionNeeded")]
[ViewVariables(VVAccess.ReadWrite)]
public string SolutionNeeded = "Water";
public CancellationTokenSource? CancelToken;
}
}