namespace Content.Shared.Wieldable;
#region Events
///
/// Raised on the item that has been unwielded.
///
public sealed class ItemUnwieldedEvent : EntityEventArgs
{
public EntityUid? User;
///
/// Whether the item is being forced to be unwielded, or if the player chose to unwield it themselves.
///
public bool Force;
public ItemUnwieldedEvent(EntityUid? user = null, bool force=false)
{
User = user;
Force = force;
}
}
#endregion