using Content.Shared.DoAfter;
using Content.Shared.Ninja.Systems;
using Content.Shared.Toggleable;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
namespace Content.Shared.Ninja.Components;
///
/// Component for toggling glove powers.
/// Powers being enabled is controlled by User not being null.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedNinjaGlovesSystem))]
public sealed partial class NinjaGlovesComponent : Component
{
///
/// Entity of the ninja using these gloves, usually means enabled
///
[DataField("user"), AutoNetworkedField]
public EntityUid? User;
///
/// The action id for toggling ninja gloves abilities
///
[DataField("toggleAction", customTypeSerializer: typeof(PrototypeIdSerializer))]
public string ToggleAction = "ActionToggleNinjaGloves";
[DataField, AutoNetworkedField]
public EntityUid? ToggleActionEntity;
///
/// The whitelist used for the emag provider to emag airlocks only (not regular doors).
///
[DataField("doorjackWhitelist")]
public EntityWhitelist DoorjackWhitelist = new()
{
Components = new[] {"Airlock"}
};
}