using Content.Shared.Inventory;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.Explosion;
///
/// Raised directed at an entity to determine its explosion resistance, probably right before it is about to be
/// damaged by one.
///
[ByRefEvent]
public record struct GetExplosionResistanceEvent(string ExplosionPrototype) : IInventoryRelayEvent
{
///
/// A coefficient applied to overall explosive damage.
///
public float DamageCoefficient = 1;
public readonly string ExplosionPrototype = ExplosionPrototype;
SlotFlags IInventoryRelayEvent.TargetSlots => ~SlotFlags.POCKET;
}