using Content.Shared.Damage; using Content.Shared.Tools; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; using Robust.Shared.Utility; using Robust.Shared.ViewVariables; namespace Content.Server.Damage.Components { [RegisterComponent] public class DamageOnToolInteractComponent : Component { public override string Name => "DamageOnToolInteract"; [DataField("tools")] public PrototypeFlags Tools { get; } = new (); // TODO: Remove this snowflake stuff, make damage per-tool quality perhaps? [DataField("weldingDamage")] [ViewVariables(VVAccess.ReadWrite)] public DamageSpecifier? WeldingDamage { get; } [DataField("defaultDamage")] [ViewVariables(VVAccess.ReadWrite)] public DamageSpecifier? DefaultDamage { get; } } }