using Content.Shared.Chat.Prototypes;
using Content.Shared.Inventory;
namespace Content.Shared.Emoting;
public sealed class EmoteAttemptEvent(EntityUid uid) : CancellableEntityEventArgs
{
public EntityUid Uid { get; } = uid;
}
///
/// An event raised just before an emote is performed, providing systems with an opportunity to cancel the emote's performance.
///
[ByRefEvent]
public sealed class BeforeEmoteEvent(EntityUid source, EmotePrototype emote)
: CancellableEntityEventArgs, IInventoryRelayEvent
{
public readonly EntityUid Source = source;
public readonly EmotePrototype Emote = emote;
///
/// The equipment that is blocking emoting. Should only be non-null if the event was canceled.
///
public EntityUid? Blocker = null;
public SlotFlags TargetSlots => SlotFlags.WITHOUT_POCKET;
}