#nullable enable using Robust.Shared.Network; using Robust.Shared.Serialization; namespace Content.Shared.Administration { public abstract class SharedBwoinkSystem : EntitySystem { // System users public static NetUserId SystemUserId { get; } = new NetUserId(Guid.Empty); public override void Initialize() { base.Initialize(); SubscribeNetworkEvent(OnBwoinkTextMessage); } protected virtual void OnBwoinkTextMessage(BwoinkTextMessage message, EntitySessionEventArgs eventArgs) { // Specific side code in target. } protected void LogBwoink(BwoinkTextMessage message) { } [Serializable, NetSerializable] public sealed class BwoinkTextMessage : EntityEventArgs { public DateTime SentAt { get; } public NetUserId UserId { get; } // This is ignored from the client. // It's checked by the client when receiving a message from the server for bwoink noises. // This could be a boolean "Incoming", but that would require making a second instance. public NetUserId TrueSender { get; } public string Text { get; } public BwoinkTextMessage(NetUserId userId, NetUserId trueSender, string text, DateTime? sentAt = default) { SentAt = sentAt ?? DateTime.Now; UserId = userId; TrueSender = trueSender; Text = text; } } } /// /// Sent by the server to notify all clients when the webhook url is sent. /// The webhook url itself is not and should not be sent. /// [Serializable, NetSerializable] public sealed class BwoinkDiscordRelayUpdated : EntityEventArgs { public bool DiscordRelayEnabled { get; } public BwoinkDiscordRelayUpdated(bool enabled) { DiscordRelayEnabled = enabled; } } /// /// Sent by the client to notify the server when it begins or stops typing. /// [Serializable, NetSerializable] public sealed class BwoinkClientTypingUpdated : EntityEventArgs { public NetUserId Channel { get; } public bool Typing { get; } public BwoinkClientTypingUpdated(NetUserId channel, bool typing) { Channel = channel; Typing = typing; } } /// /// Sent by server to notify admins when a player begins or stops typing. /// [Serializable, NetSerializable] public sealed class BwoinkPlayerTypingUpdated : EntityEventArgs { public NetUserId Channel { get; } public string PlayerName { get; } public bool Typing { get; } public BwoinkPlayerTypingUpdated(NetUserId channel, string playerName, bool typing) { Channel = channel; PlayerName = playerName; Typing = typing; } } }