namespace Content.Server.Zombies;
///
/// Indicates a zombie that is "alive", i.e not crit/dead.
/// Causes it to emote when damaged.
/// TODO: move this to generic EmoteWhenDamaged comp/system.
///
[RegisterComponent]
public sealed class ActiveZombieComponent : Component
{
///
/// What emote to preform.
///
[ViewVariables(VVAccess.ReadWrite)]
public string GroanEmoteId = "Scream";
///
/// Minimum time between groans.
///
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan DamageGroanCooldown = TimeSpan.FromSeconds(2);
///
/// Chance to groan.
///
public float DamageGroanChance = 0.5f;
///
/// The last time the zombie groaned from taking damage.
///
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan LastDamageGroan = TimeSpan.Zero;
}