using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Shuttles.Components;
using Content.Shared.Atmos;
using Content.Shared.Spreader;
using Content.Shared.Tag;
using Robust.Shared.Collections;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.Spreader;
///
/// Handles generic spreading logic, where one anchored entity spreads to neighboring tiles.
///
public sealed class SpreaderSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
///
/// Cached maximum number of updates per spreader prototype. This is applied per-grid.
///
private Dictionary _prototypeUpdates = default!;
///
/// Remaining number of updates per grid & prototype.
///
// TODO PERFORMANCE Assign each prototype to an index and convert dictionary to array
private Dictionary> _gridUpdates = new();
public const float SpreadCooldownSeconds = 1;
[ValidatePrototypeId]
private const string IgnoredTag = "SpreaderIgnore";
///
public override void Initialize()
{
SubscribeLocalEvent(OnAirtightChanged);
SubscribeLocalEvent(OnGridInit);
SubscribeLocalEvent(OnPrototypeReload);
SubscribeLocalEvent(OnTerminating);
SetupPrototypes();
}
private void OnPrototypeReload(PrototypesReloadedEventArgs obj)
{
if (obj.WasModified())
SetupPrototypes();
}
private void SetupPrototypes()
{
_prototypeUpdates = new Dictionary();
foreach (var proto in _prototype.EnumeratePrototypes())
{
_prototypeUpdates.Add(proto.ID, proto.UpdatesPerSecond);
}
}
private void OnAirtightChanged(ref AirtightChanged ev)
{
var neighbors = GetSpreadableNeighbors(ev.Entity, ev.Airtight, ev.Position);
foreach (var neighbor in neighbors)
{
EnsureComp(neighbor);
}
}
private void OnGridInit(GridInitializeEvent ev)
{
EnsureComp(ev.EntityUid);
}
private void OnTerminating(EntityUid uid, EdgeSpreaderComponent component, ref EntityTerminatingEvent args)
{
var neighbors = GetSpreadableNeighbors(uid);
foreach (var neighbor in neighbors)
{
if (!TerminatingOrDeleted(neighbor))
EnsureComp(neighbor);
}
}
///
public override void Update(float frameTime)
{
// Check which grids are valid for spreading
var spreadGrids = EntityQueryEnumerator();
_gridUpdates.Clear();
while (spreadGrids.MoveNext(out var uid, out var grid))
{
grid.UpdateAccumulator -= frameTime;
if (grid.UpdateAccumulator > 0)
continue;
_gridUpdates[uid] = _prototypeUpdates.ShallowClone();
grid.UpdateAccumulator += SpreadCooldownSeconds;
}
if (_gridUpdates.Count == 0)
return;
var query = EntityQueryEnumerator();
var xforms = GetEntityQuery();
var spreaderQuery = GetEntityQuery();
var spreaders = new List<(EntityUid Uid, ActiveEdgeSpreaderComponent Comp)>(Count());
// Build a list of all existing Edgespreaders, shuffle them
while (query.MoveNext(out var uid, out var comp))
{
spreaders.Add((uid, comp));
}
_robustRandom.Shuffle(spreaders);
// Remove the EdgeSpreaderComponent from any entity
// that doesn't meet a few trivial prerequisites
foreach (var (uid, comp) in spreaders)
{
// Get xform first, as entity may have been deleted due to interactions triggered by other spreaders.
if (!xforms.TryGetComponent(uid, out var xform))
continue;
if (xform.GridUid == null)
{
RemComp(uid, comp);
continue;
}
if (!_gridUpdates.TryGetValue(xform.GridUid.Value, out var groupUpdates))
continue;
if (!spreaderQuery.TryGetComponent(uid, out var spreader))
{
RemComp(uid, comp);
continue;
}
if (!groupUpdates.TryGetValue(spreader.Id, out var updates) || updates < 1)
continue;
// Edge detection logic is to be handled
// by the subscribing system, see KudzuSystem
// for a simple example
Spread(uid, xform, spreader.Id, ref updates);
if (updates < 1)
groupUpdates.Remove(spreader.Id);
else
groupUpdates[spreader.Id] = updates;
}
}
private void Spread(EntityUid uid, TransformComponent xform, string prototype, ref int updates)
{
GetNeighbors(uid, xform, prototype, out var freeTiles, out _, out var neighbors);
var ev = new SpreadNeighborsEvent()
{
NeighborFreeTiles = freeTiles,
Neighbors = neighbors,
Updates = updates,
};
RaiseLocalEvent(uid, ref ev);
updates = ev.Updates;
}
///
/// Gets the neighboring node data for the specified entity and the specified node group.
///
public void GetNeighbors(EntityUid uid, TransformComponent transform, string prototype, out ValueList<(MapGridComponent Grid, Vector2i Tile)> freeTiles, out ValueList occupiedTiles, out ValueList neighbors)
{
// TODO remove occupiedTiles -- its currently unused and just slows this method down.
DebugTools.Assert(_prototype.HasIndex(prototype));
freeTiles = new ValueList<(MapGridComponent Grid, Vector2i Tile)>();
occupiedTiles = new ValueList();
neighbors = new ValueList();
if (!_mapManager.TryGetGrid(transform.GridUid, out var grid))
return;
var tile = grid.TileIndicesFor(transform.Coordinates);
var spreaderQuery = GetEntityQuery();
var airtightQuery = GetEntityQuery();
var dockQuery = GetEntityQuery();
var xformQuery = GetEntityQuery();
var tagQuery = GetEntityQuery();
var blockedAtmosDirs = AtmosDirection.Invalid;
// Due to docking ports they may not necessarily be opposite directions.
var neighborTiles = new ValueList<(MapGridComponent grid, Vector2i Indices, AtmosDirection OtherDir, AtmosDirection OurDir)>();
// Check if anything on our own tile blocking that direction.
var ourEnts = grid.GetAnchoredEntitiesEnumerator(tile);
while (ourEnts.MoveNext(out var ent))
{
// Spread via docks in a special-case.
if (dockQuery.TryGetComponent(ent, out var dock) &&
dock.Docked &&
xformQuery.TryGetComponent(ent, out var xform) &&
xformQuery.TryGetComponent(dock.DockedWith, out var dockedXform) &&
TryComp(dockedXform.GridUid, out var dockedGrid))
{
neighborTiles.Add((dockedGrid, dockedGrid.CoordinatesToTile(dockedXform.Coordinates), xform.LocalRotation.ToAtmosDirection(), dockedXform.LocalRotation.ToAtmosDirection()));
}
// If we're on a blocked tile work out which directions we can go.
if (!airtightQuery.TryGetComponent(ent, out var airtight) || !airtight.AirBlocked ||
tagQuery.TryGetComponent(ent, out var tags) && tags.Tags.Contains(IgnoredTag))
{
continue;
}
foreach (var value in new[] { AtmosDirection.North, AtmosDirection.East, AtmosDirection.South, AtmosDirection.West})
{
if ((value & airtight.AirBlockedDirection) == 0x0)
continue;
blockedAtmosDirs |= value;
break;
}
break;
}
// Add the normal neighbors.
for (var i = 0; i < 4; i++)
{
var direction = (Direction) (i * 2);
var atmosDir = direction.ToAtmosDirection();
var neighborPos = SharedMapSystem.GetDirection(tile, direction);
neighborTiles.Add((grid, neighborPos, atmosDir, atmosDir.GetOpposite()));
}
foreach (var (neighborGrid, neighborPos, ourAtmosDir, otherAtmosDir) in neighborTiles)
{
// This tile is blocked to that direction.
if ((blockedAtmosDirs & ourAtmosDir) != 0x0)
continue;
if (!neighborGrid.TryGetTileRef(neighborPos, out var tileRef) || tileRef.Tile.IsEmpty)
continue;
var directionEnumerator =
neighborGrid.GetAnchoredEntitiesEnumerator(neighborPos);
var occupied = false;
while (directionEnumerator.MoveNext(out var ent))
{
if (!airtightQuery.TryGetComponent(ent, out var airtight) || !airtight.AirBlocked ||
tagQuery.TryGetComponent(ent, out var tags) && tags.Tags.Contains(IgnoredTag))
{
continue;
}
if ((airtight.AirBlockedDirection & otherAtmosDir) == 0x0)
continue;
occupied = true;
break;
}
if (occupied)
continue;
var oldCount = occupiedTiles.Count;
directionEnumerator =
neighborGrid.GetAnchoredEntitiesEnumerator(neighborPos);
while (directionEnumerator.MoveNext(out var ent))
{
if (!spreaderQuery.TryGetComponent(ent, out var spreader))
continue;
if (spreader.Id != prototype)
continue;
neighbors.Add(ent.Value);
occupiedTiles.Add(neighborPos);
break;
}
if (oldCount == occupiedTiles.Count)
freeTiles.Add((neighborGrid, neighborPos));
}
}
///
/// Given an entity, this returns a list of all adjacent entities with a .
///
public List GetSpreadableNeighbors(EntityUid uid, AirtightComponent? comp = null,
(EntityUid Grid, Vector2i Tile)? position = null)
{
Resolve(uid, ref comp, false);
var neighbors = new List();
Vector2i tile;
MapGridComponent? grid;
if (position == null)
{
var transform = Transform(uid);
if (!_mapManager.TryGetGrid(transform.GridUid, out grid) || TerminatingOrDeleted(transform.GridUid.Value))
return neighbors;
tile = grid.TileIndicesFor(transform.Coordinates);
}
else
{
if (!_mapManager.TryGetGrid(position.Value.Grid, out grid))
return neighbors;
tile = position.Value.Tile;
}
var spreaderQuery = GetEntityQuery();
for (var i = 0; i < Atmospherics.Directions; i++)
{
var direction = (AtmosDirection) (1 << i);
if (comp != null && !comp.AirBlockedDirection.IsFlagSet(direction))
continue;
var directionEnumerator =
grid.GetAnchoredEntitiesEnumerator(SharedMapSystem.GetDirection(tile, direction.ToDirection()));
while (directionEnumerator.MoveNext(out var ent))
{
DebugTools.Assert(Transform(ent.Value).Anchored);
if (spreaderQuery.HasComponent(ent) && !TerminatingOrDeleted(ent.Value))
neighbors.Add(ent.Value);
}
}
return neighbors;
}
}