using Robust.Shared.GameStates;
namespace Content.Shared.CombatMode;
///
/// Applies a malus to disarm attempts against this item.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class DisarmMalusComponent : Component
{
///
/// So, disarm chances are a % chance represented as a value between 0 and 1.
/// This default would be a 30% penalty to that.
///
[DataField]
public float Malus = 0.3f;
}