using Content.Shared.Damage.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Damage.Components;
///
/// This is used for a clothing item that modifies the slowdown from taking damage.
/// Used for entities with
///
[RegisterComponent, NetworkedComponent, Access(typeof(SlowOnDamageSystem))]
public sealed partial class ClothingSlowOnDamageModifierComponent : Component
{
///
/// A coefficient modifier for the slowdown
///
[DataField]
public float Modifier = 1;
}