using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
namespace Content.Shared.Chemistry.Components;
///
/// Denotes that the entity has a solution contained which can be easily added
/// to in controlled volumes. This should go on things that are meant to be refilled, including
/// pouring things into a beaker. The action for this is represented via clicking.
///
/// To represent it being possible to just dump entire volumes at once into an entity, see .
///
[RegisterComponent, NetworkedComponent]
public sealed partial class RefillableSolutionComponent : Component
{
///
/// Solution name that can added to easily.
///
[DataField]
public string Solution = "default";
///
/// The maximum amount that can be transferred to the solution at once
///
[DataField]
public FixedPoint2? MaxRefill = null;
///
/// The refill doafter time required to transfer reagents into the solution.
///
[DataField]
public TimeSpan RefillTime = TimeSpan.Zero;
}