using Robust.Shared.GameStates;
namespace Content.Shared.Chemistry.Components;
///
/// Denotes that there is a solution contained in this entity that can be
/// easily dumped into (that is, completely removed from the dumping container
/// into this one). Think pouring a container fully into this. The action for this is represented via drag & drop.
///
/// To represent it being possible to controllably pour volumes into the entity, see .
///
[RegisterComponent, NetworkedComponent]
public sealed partial class DumpableSolutionComponent : Component
{
///
/// Solution name that can be dumped into.
///
[DataField]
public string Solution = "default";
///
/// Whether the solution can be dumped into infinitely.
///
/// Note that this is what makes the ChemMaster's buffer a stasis buffer as well!
[DataField]
public bool Unlimited = false;
}