using Content.Shared.Labels;
using Content.Shared.Labels.Components;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.Labels.UI
{
///
/// Initializes a and updates it when new server messages are received.
///
public sealed class HandLabelerBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IEntityManager _entManager = default!;
[ViewVariables]
private HandLabelerWindow? _window;
public HandLabelerBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
IoCManager.InjectDependencies(this);
}
protected override void Open()
{
base.Open();
_window = this.CreateWindow();
if (_entManager.TryGetComponent(Owner, out HandLabelerComponent? labeler))
{
_window.SetMaxLabelLength(labeler!.MaxLabelChars);
}
_window.OnLabelChanged += OnLabelChanged;
Reload();
_window.SetInitialLabelState(); // Must be after Reload() has set the label text
}
private void OnLabelChanged(string newLabel)
{
// Focus moment
if (_entManager.TryGetComponent(Owner, out HandLabelerComponent? labeler) &&
labeler.AssignedLabel.Equals(newLabel))
return;
SendPredictedMessage(new HandLabelerLabelChangedMessage(newLabel));
}
public void Reload()
{
if (_window == null || !_entManager.TryGetComponent(Owner, out HandLabelerComponent? component))
return;
_window.SetCurrentLabel(component.AssignedLabel);
}
}
}