using Content.Shared.Inventory; using Robust.Shared.GameStates; namespace Content.Shared.Radio.Components; /// /// This component relays radio messages to the parent entity's chat when equipped. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class HeadsetComponent : Component { [DataField, AutoNetworkedField] public bool Enabled = true; [DataField, AutoNetworkedField] public bool IsEquipped = false; [DataField, AutoNetworkedField] public SlotFlags RequiredSlot = SlotFlags.EARS; }