using Robust.Shared.Prototypes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Server.Traits.Assorted; /// /// On adding spawns wheelchair prototype and tries buckle player to it, then self removing /// [RegisterComponent, Access(typeof(WheelchairBoundSystem))] public sealed partial class WheelchairBoundComponent : Component { [ViewVariables(VVAccess.ReadWrite)] [DataField("wheelchairPrototype", customTypeSerializer: typeof(PrototypeIdSerializer))] public string WheelchairPrototype = "VehicleWheelchair"; }