using Content.Server.Store.Components;
using Content.Shared.Store;
namespace Content.Server.Store.Systems;
public sealed partial class StoreSystem
{
///
/// Refreshes all listings on a store.
/// Do not use if you don't know what you're doing.
///
/// The store to refresh
public void RefreshAllListings(StoreComponent component)
{
component.Listings = GetAllListings();
}
///
/// Gets all listings from a prototype.
///
/// All the listings
public HashSet GetAllListings()
{
var allListings = _proto.EnumeratePrototypes();
var allData = new HashSet();
foreach (var listing in allListings)
{
allData.Add((ListingData) listing.Clone());
}
return allData;
}
///
/// Adds a listing from an Id to a store
///
/// The store to add the listing to
/// The id of the listing
/// Whetehr or not the listing was added successfully
public bool TryAddListing(StoreComponent component, string listingId)
{
if (!_proto.TryIndex(listingId, out var proto))
{
Logger.Error("Attempted to add invalid listing.");
return false;
}
return TryAddListing(component, proto);
}
///
/// Adds a listing to a store
///
/// The store to add the listing to
/// The listing
/// Whether or not the listing was add successfully
public bool TryAddListing(StoreComponent component, ListingData listing)
{
return component.Listings.Add(listing);
}
///
/// Gets the available listings for a store
///
/// Either the account owner, user, or an inanimate object (e.g., surplus bundle)
///
/// The store the listings are coming from.
/// The available listings.
public IEnumerable GetAvailableListings(EntityUid buyer, EntityUid store, StoreComponent component)
{
return GetAvailableListings(buyer, component.Listings, component.Categories, store);
}
///
/// Gets the available listings for a user given an overall set of listings and categories to filter by.
///
/// Either the account owner, user, or an inanimate object (e.g., surplus bundle)
/// All of the listings that are available. If null, will just get all listings from the prototypes.
/// What categories to filter by.
/// The physial entity of the store. Can be null.
/// The available listings.
public IEnumerable GetAvailableListings(EntityUid buyer, HashSet? listings, HashSet categories, EntityUid? storeEntity = null)
{
listings ??= GetAllListings();
foreach (var listing in listings)
{
if (!ListingHasCategory(listing, categories))
continue;
if (listing.Conditions != null)
{
var args = new ListingConditionArgs(buyer, storeEntity, listing, EntityManager);
var conditionsMet = true;
foreach (var condition in listing.Conditions)
{
if (!condition.Condition(args))
{
conditionsMet = false;
break;
}
}
if (!conditionsMet)
continue;
}
yield return listing;
}
}
///
/// Checks if a listing appears in a list of given categories
///
/// The listing itself.
/// The categories to check through.
/// If the listing was present in one of the categories.
public bool ListingHasCategory(ListingData listing, HashSet categories)
{
foreach (var cat in categories)
{
if (listing.Categories.Contains(cat))
return true;
}
return false;
}
}