using Content.Server.Shuttles.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Events;
namespace Content.Server.Shuttles.Systems;
///
/// Deletes anything with that has a cross-grid collision with a static body.
///
public sealed class SpaceGarbageSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnCollide);
}
private void OnCollide(EntityUid uid, SpaceGarbageComponent component, ref StartCollideEvent args)
{
if (args.OtherBody.BodyType != BodyType.Static) return;
var ourXform = Transform(uid);
var otherXform = Transform(args.OtherEntity);
if (ourXform.GridUid == otherXform.GridUid) return;
QueueDel(uid);
}
}