using Content.Server.Preferences.Managers; using Content.Server.Administration; using Content.Shared.Administration; using Content.Shared.Preferences; using Content.Shared.Roles; using Robust.Server.GameObjects; using Robust.Server.Player; using Robust.Shared.Console; using Robust.Shared.Map; using Robust.Shared.IoC; namespace Content.Server.Salvage; [AdminCommand(AdminFlags.Admin)] sealed class SalvageRulerCommand : IConsoleCommand { [Dependency] private readonly IEntityManager _entities = default!; [Dependency] private readonly IMapManager _maps = default!; public string Command => "salvageruler"; public string Description => Loc.GetString("salvage-ruler-command-description"); public string Help => Loc.GetString("salvage-ruler-command-help-text", ("command",Command)); public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length != 0) { shell.WriteError(Loc.GetString("shell-wrong-arguments-number")); return; } if (shell.Player is not IPlayerSession player) { shell.WriteError(Loc.GetString("shell-only-players-can-run-this-command")); return; } var entity = player.AttachedEntity; if (entity == null) { shell.WriteError(Loc.GetString("shell-must-be-attached-to-entity")); return; } var entityTransform = _entities.GetComponent(entity.Value); var total = Box2.UnitCentered; var first = true; foreach (var mapGrid in _maps.GetAllMapGrids(entityTransform.MapID)) { var aabb = _entities.GetComponent(mapGrid.Owner).WorldMatrix.TransformBox(mapGrid.LocalAABB); if (first) { total = aabb; } else { total = total.ExtendToContain(aabb.TopLeft); total = total.ExtendToContain(aabb.TopRight); total = total.ExtendToContain(aabb.BottomLeft); total = total.ExtendToContain(aabb.BottomRight); } first = false; } shell.WriteLine(total.ToString()); } }