using Content.Server.Explosion.EntitySystems;
using Content.Server.Mind;
using Content.Server.Objectives.Components;
using Content.Server.Popups;
using Content.Server.Roles;
using Content.Server.Sticky.Events;
using Content.Shared.Interaction;
using Content.Shared.Ninja.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.Ninja.Systems;
///
/// Prevents planting a spider charge outside of its location and handles greentext.
///
public sealed class SpiderChargeSystem : EntitySystem
{
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(BeforePlant);
SubscribeLocalEvent(OnStuck);
SubscribeLocalEvent(OnExplode);
}
///
/// Require that the planter is a ninja and the charge is near the target warp point.
///
private void BeforePlant(EntityUid uid, SpiderChargeComponent comp, BeforeRangedInteractEvent args)
{
var user = args.User;
if (!_mind.TryGetRole(user, out var role))
{
_popup.PopupEntity(Loc.GetString("spider-charge-not-ninja"), user, user);
args.Handled = true;
return;
}
// allow planting anywhere if there is no target, which should never happen
if (role.SpiderChargeTarget == null)
return;
// assumes warp point still exists
var target = Transform(role.SpiderChargeTarget.Value).MapPosition;
var coords = args.ClickLocation.ToMap(EntityManager, _transform);
if (!coords.InRange(target, comp.Range))
{
_popup.PopupEntity(Loc.GetString("spider-charge-too-far"), user, user);
args.Handled = true;
}
}
///
/// Allows greentext to occur after exploding.
///
private void OnStuck(EntityUid uid, SpiderChargeComponent comp, EntityStuckEvent args)
{
comp.Planter = args.User;
}
///
/// Handles greentext after exploding.
/// Assumes it didn't move and the target was destroyed so be nice.
///
private void OnExplode(EntityUid uid, SpiderChargeComponent comp, TriggerEvent args)
{
if (comp.Planter == null || !_mind.TryGetObjectiveComp(comp.Planter.Value, out var obj))
return;
// assumes the target was destroyed, that the charge wasn't moved somehow
obj.SpiderChargeDetonated = true;
}
}