using System.Diagnostics.CodeAnalysis; using System.Linq; using Content.Server.Administration.Logs; using Content.Server.Construction; using Content.Server.Lathe.Components; using Content.Server.Materials; using Content.Server.Power.Components; using Content.Server.Power.EntitySystems; using Content.Server.Stack; using Content.Server.UserInterface; using Content.Shared.Database; using Content.Shared.Emag.Components; using Content.Shared.Lathe; using Content.Shared.Materials; using Content.Shared.Research.Components; using Content.Shared.Research.Prototypes; using JetBrains.Annotations; using Robust.Server.GameObjects; using Robust.Shared.Prototypes; using Robust.Shared.Timing; namespace Content.Server.Lathe { [UsedImplicitly] public sealed class LatheSystem : SharedLatheSystem { [Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly IPrototypeManager _proto = default!; [Dependency] private readonly IAdminLogManager _adminLogger = default!; [Dependency] private readonly SharedAppearanceSystem _appearance = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly UserInterfaceSystem _uiSys = default!; [Dependency] private readonly MaterialStorageSystem _materialStorage = default!; [Dependency] private readonly StackSystem _stack = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnGetWhitelist); SubscribeLocalEvent(OnMapInit); SubscribeLocalEvent(OnPowerChanged); SubscribeLocalEvent(OnPartsRefresh); SubscribeLocalEvent(OnUpgradeExamine); SubscribeLocalEvent(OnDatabaseModified); SubscribeLocalEvent(OnResearchRegistrationChanged); SubscribeLocalEvent(OnLatheQueueRecipeMessage); SubscribeLocalEvent(OnLatheSyncRequestMessage); SubscribeLocalEvent((u, c, _) => UpdateUserInterfaceState(u, c)); SubscribeLocalEvent(OnMaterialAmountChanged); SubscribeLocalEvent(OnGetRecipes); SubscribeLocalEvent(GetEmagLatheRecipes); SubscribeLocalEvent(OnLatheEjectMessage); } private void OnLatheEjectMessage(EntityUid uid, LatheComponent lathe, LatheEjectMaterialMessage message) { if (!lathe.CanEjectStoredMaterials) return; if (!_prototypeManager.TryIndex(message.Material, out var material)) return; var volume = 0; if (material.StackEntity != null) { var entProto = _prototypeManager.Index(material.StackEntity); if (!entProto.TryGetComponent(out var composition)) return; var volumePerSheet = composition.MaterialComposition.FirstOrDefault(kvp => kvp.Key == message.Material).Value; var sheetsToExtract = Math.Min(message.SheetsToExtract, _stack.GetMaxCount(material.StackEntity)); volume = sheetsToExtract * volumePerSheet; } if (volume > 0 && _materialStorage.TryChangeMaterialAmount(uid, message.Material, -volume)) { var mats = _materialStorage.SpawnMultipleFromMaterial(volume, material, Transform(uid).Coordinates, out _); foreach (var mat in mats) { if (TerminatingOrDeleted(mat)) continue; _stack.TryMergeToContacts(mat); } } } public override void Update(float frameTime) { var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var comp, out var lathe)) { if (lathe.CurrentRecipe == null) continue; if (_timing.CurTime - comp.StartTime >= comp.ProductionLength) FinishProducing(uid, lathe); } } private void OnGetWhitelist(EntityUid uid, LatheComponent component, ref GetMaterialWhitelistEvent args) { if (args.Storage != uid) return; var materialWhitelist = new List>(); var recipes = GetAllBaseRecipes(component); foreach (var id in recipes) { if (!_proto.TryIndex(id, out var proto)) continue; foreach (var (mat, _) in proto.RequiredMaterials) { if (!materialWhitelist.Contains(mat)) { materialWhitelist.Add(mat); } } } var combined = args.Whitelist.Union(materialWhitelist).ToList(); args.Whitelist = combined; } [PublicAPI] public bool TryGetAvailableRecipes(EntityUid uid, [NotNullWhen(true)] out List>? recipes, [NotNullWhen(true)] LatheComponent? component = null) { recipes = null; if (!Resolve(uid, ref component)) return false; recipes = GetAvailableRecipes(uid, component); return true; } public List> GetAvailableRecipes(EntityUid uid, LatheComponent component) { var ev = new LatheGetRecipesEvent(uid) { Recipes = new List>(component.StaticRecipes) }; RaiseLocalEvent(uid, ev); return ev.Recipes; } public static List> GetAllBaseRecipes(LatheComponent component) { return component.StaticRecipes.Union(component.DynamicRecipes).ToList(); } public bool TryAddToQueue(EntityUid uid, LatheRecipePrototype recipe, LatheComponent? component = null) { if (!Resolve(uid, ref component)) return false; if (!CanProduce(uid, recipe, 1, component)) return false; foreach (var (mat, amount) in recipe.RequiredMaterials) { var adjustedAmount = recipe.ApplyMaterialDiscount ? (int) (-amount * component.MaterialUseMultiplier) : -amount; _materialStorage.TryChangeMaterialAmount(uid, mat, adjustedAmount); } component.Queue.Add(recipe); return true; } public bool TryStartProducing(EntityUid uid, LatheComponent? component = null) { if (!Resolve(uid, ref component)) return false; if (component.CurrentRecipe != null || component.Queue.Count <= 0 || !this.IsPowered(uid, EntityManager)) return false; var recipe = component.Queue.First(); component.Queue.RemoveAt(0); var lathe = EnsureComp(uid); lathe.StartTime = _timing.CurTime; lathe.ProductionLength = recipe.CompleteTime * component.TimeMultiplier; component.CurrentRecipe = recipe; _audio.PlayPvs(component.ProducingSound, uid); UpdateRunningAppearance(uid, true); UpdateUserInterfaceState(uid, component); return true; } public void FinishProducing(EntityUid uid, LatheComponent? comp = null, LatheProducingComponent? prodComp = null) { if (!Resolve(uid, ref comp, ref prodComp, false)) return; if (comp.CurrentRecipe != null) { var result = Spawn(comp.CurrentRecipe.Result, Transform(uid).Coordinates); _stack.TryMergeToContacts(result); } comp.CurrentRecipe = null; prodComp.StartTime = _timing.CurTime; if (!TryStartProducing(uid, comp)) { RemCompDeferred(uid, prodComp); UpdateUserInterfaceState(uid, comp); UpdateRunningAppearance(uid, false); } } public void UpdateUserInterfaceState(EntityUid uid, LatheComponent? component = null) { if (!Resolve(uid, ref component)) return; var ui = _uiSys.GetUi(uid, LatheUiKey.Key); var producing = component.CurrentRecipe ?? component.Queue.FirstOrDefault(); var state = new LatheUpdateState(GetAvailableRecipes(uid, component), component.Queue, producing); _uiSys.SetUiState(ui, state); } private void OnGetRecipes(EntityUid uid, TechnologyDatabaseComponent component, LatheGetRecipesEvent args) { if (uid != args.Lathe || !TryComp(uid, out var latheComponent)) return; foreach (var recipe in latheComponent.DynamicRecipes) { if (!component.UnlockedRecipes.Contains(recipe) || args.Recipes.Contains(recipe)) continue; args.Recipes.Add(recipe); } } private void GetEmagLatheRecipes(EntityUid uid, EmagLatheRecipesComponent component, LatheGetRecipesEvent args) { if (uid != args.Lathe || !TryComp(uid, out var technologyDatabase)) return; if (!HasComp(uid)) return; foreach (var recipe in component.EmagDynamicRecipes) { if (!technologyDatabase.UnlockedRecipes.Contains(recipe) || args.Recipes.Contains(recipe)) continue; args.Recipes.Add(recipe); } foreach (var recipe in component.EmagStaticRecipes) { args.Recipes.Add(recipe); } } private void OnMaterialAmountChanged(EntityUid uid, LatheComponent component, ref MaterialAmountChangedEvent args) { UpdateUserInterfaceState(uid, component); } /// /// Initialize the UI and appearance. /// Appearance requires initialization or the layers break /// private void OnMapInit(EntityUid uid, LatheComponent component, MapInitEvent args) { _appearance.SetData(uid, LatheVisuals.IsInserting, false); _appearance.SetData(uid, LatheVisuals.IsRunning, false); _materialStorage.UpdateMaterialWhitelist(uid); } /// /// Sets the machine sprite to either play the running animation /// or stop. /// private void UpdateRunningAppearance(EntityUid uid, bool isRunning) { _appearance.SetData(uid, LatheVisuals.IsRunning, isRunning); } private void OnPowerChanged(EntityUid uid, LatheComponent component, ref PowerChangedEvent args) { if (!args.Powered) { RemComp(uid); UpdateRunningAppearance(uid, false); } else if (component.CurrentRecipe != null) { EnsureComp(uid); TryStartProducing(uid, component); } } private void OnPartsRefresh(EntityUid uid, LatheComponent component, RefreshPartsEvent args) { var printTimeRating = args.PartRatings[component.MachinePartPrintSpeed]; var materialUseRating = args.PartRatings[component.MachinePartMaterialUse]; component.TimeMultiplier = MathF.Pow(component.PartRatingPrintTimeMultiplier, printTimeRating - 1); component.MaterialUseMultiplier = MathF.Pow(component.PartRatingMaterialUseMultiplier, materialUseRating - 1); Dirty(component); } private void OnUpgradeExamine(EntityUid uid, LatheComponent component, UpgradeExamineEvent args) { args.AddPercentageUpgrade("lathe-component-upgrade-speed", 1 / component.TimeMultiplier); args.AddPercentageUpgrade("lathe-component-upgrade-material-use", component.MaterialUseMultiplier); } private void OnDatabaseModified(EntityUid uid, LatheComponent component, ref TechnologyDatabaseModifiedEvent args) { UpdateUserInterfaceState(uid, component); } private void OnResearchRegistrationChanged(EntityUid uid, LatheComponent component, ref ResearchRegistrationChangedEvent args) { UpdateUserInterfaceState(uid, component); } protected override bool HasRecipe(EntityUid uid, LatheRecipePrototype recipe, LatheComponent component) { return GetAvailableRecipes(uid, component).Contains(recipe.ID); } #region UI Messages private void OnLatheQueueRecipeMessage(EntityUid uid, LatheComponent component, LatheQueueRecipeMessage args) { if (_proto.TryIndex(args.ID, out LatheRecipePrototype? recipe)) { var count = 0; for (var i = 0; i < args.Quantity; i++) { if (TryAddToQueue(uid, recipe, component)) count++; else break; } if (count > 0 && args.Session.AttachedEntity != null) { _adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.Session.AttachedEntity.Value):player} queued {count} {recipe.Name} at {ToPrettyString(uid):lathe}"); } } TryStartProducing(uid, component); UpdateUserInterfaceState(uid, component); } private void OnLatheSyncRequestMessage(EntityUid uid, LatheComponent component, LatheSyncRequestMessage args) { UpdateUserInterfaceState(uid, component); } #endregion } }