using Robust.Shared.Audio; namespace Content.Server.GameTicking.Rules.Components; /// /// This is used for tagging a mob as a nuke operative. /// [RegisterComponent] public sealed partial class NukeOperativeComponent : Component { /// /// Path to antagonist alert sound. /// [DataField("greetSoundNotification")] public SoundSpecifier GreetSoundNotification = new SoundPathSpecifier("/Audio/Ambience/Antag/nukeops_start.ogg"); }