using Robust.Shared.Audio;
namespace Content.Server.GameTicking.Rules.Components;
///
/// This is used for tagging a mob as a nuke operative.
///
[RegisterComponent]
public sealed partial class NukeOperativeComponent : Component
{
///
/// Path to antagonist alert sound.
///
[DataField("greetSoundNotification")]
public SoundSpecifier GreetSoundNotification = new SoundPathSpecifier("/Audio/Ambience/Antag/nukeops_start.ogg");
}