using Content.Shared.FixedPoint; namespace Content.Server.Fluids.Components; [RegisterComponent] public sealed partial class SpillableComponent : Component { [DataField("solution")] public string SolutionName = "puddle"; /// /// Should this item be spilled when worn as clothing? /// Doesn't count for pockets or hands. /// [DataField("spillWorn")] public bool SpillWorn = true; [DataField("spillDelay")] public float? SpillDelay; /// /// At most how much reagent can be splashed on someone at once? /// [DataField("maxMeleeSpillAmount")] public FixedPoint2 MaxMeleeSpillAmount = FixedPoint2.New(20); }