using Content.Shared.Maps; using Robust.Client.Interfaces.GameObjects.Components; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Components.Transform; namespace Content.Client.GameObjects.Components { /// /// Simple component that automatically hides the sibling when the tile it's on /// is not a sub floor (plating). /// /// public sealed class SubFloorHideComponent : Component { private SnapGridComponent _snapGridComponent; public override string Name => "SubFloorHide"; public override void Initialize() { base.Initialize(); _snapGridComponent = Owner.GetComponent(); } public override void Startup() { base.Startup(); _snapGridComponent.OnPositionChanged += SnapGridOnPositionChanged; Owner.EntityManager.RaiseEvent(Owner, new SubFloorHideDirtyEvent()); } public override void Shutdown() { base.Shutdown(); _snapGridComponent.OnPositionChanged -= SnapGridOnPositionChanged; } private void SnapGridOnPositionChanged() { Owner.EntityManager.RaiseEvent(Owner, new SubFloorHideDirtyEvent()); } } internal sealed class SubFloorHideDirtyEvent : EntitySystemMessage { } }