using Content.Server.GameObjects.Components.Kitchen; using JetBrains.Annotations; using Robust.Shared.GameObjects.Systems; namespace Content.Server.GameObjects.EntitySystems { [UsedImplicitly] internal sealed class ReagentGrinderSystem : EntitySystem { public override void Update(float frameTime) { base.Update(frameTime); foreach (var comp in ComponentManager.EntityQuery()) { comp.OnUpdate(); } } } }