using Robust.Client.GameObjects; using Robust.Client.Interfaces.GameObjects.Components; using static Content.Shared.Kitchen.SharedReagentGrinderComponent; namespace Content.Client.GameObjects.Components.Kitchen { public class ReagentGrinderVisualizer : AppearanceVisualizer { public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); var sprite = component.Owner.GetComponent(); component.TryGetData(ReagentGrinderVisualState.BeakerAttached, out bool hasBeaker); sprite.LayerSetState(0, $"juicer{(hasBeaker ? "1" : "0")}"); } } }