using Content.Server.Administration; using Content.Server.GameObjects.Components.Mobs; using Content.Shared.Administration; using Robust.Server.Interfaces.Console; using Robust.Server.Interfaces.Player; namespace Content.Server.Commands.Mobs { [AdminCommand(AdminFlags.Debug)] public class AddOverlayCommand : IClientCommand { public string Command => "addoverlay"; public string Description => "Adds an overlay by its ID"; public string Help => "addoverlay "; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { if (args.Length != 1) { shell.SendText(player, "Expected 1 argument."); return; } if (player?.AttachedEntity != null) { if (player.AttachedEntity.TryGetComponent(out ServerOverlayEffectsComponent overlayEffectsComponent)) { overlayEffectsComponent.AddOverlay(args[0]); } } } } }