using System; using Robust.Shared.Serialization; namespace Content.Shared.Preferences.Appearance { [Serializable, NetSerializable] public enum HumanoidVisualLayers { Hair, FacialHair, Chest, Head, Eyes, RArm, LArm, RHand, LHand, RLeg, LLeg, RFoot, LFoot, Handcuffs, StencilMask, Fire, } }