using System; using Robust.Shared.GameObjects; namespace Content.Shared.GameObjects.Components.Utensil { [Flags] public enum UtensilType : byte { None = 0, Fork = 1, Spoon = 1 << 1, Knife = 1 << 2 } public class SharedUtensilComponent : Component { public override string Name => "Utensil"; public virtual UtensilType Types { get; set; } } }