using System.Threading;
using System.Threading.Tasks;
using Robust.Shared.Random;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Math;
///
/// Sets a random float from MinAmount to MaxAmount to blackboard
///
public sealed partial class SetRandomFloatOperator : HTNOperator
{
[Dependency] private readonly IRobustRandom _random = default!;
[DataField(required: true)]
public string TargetKey = string.Empty;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float MaxAmount = 1f;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float MinAmount = 0f;
public override async Task<(bool Valid, Dictionary? Effects)> Plan(NPCBlackboard blackboard,
CancellationToken cancelToken)
{
return (
true,
new Dictionary
{
{ TargetKey, _random.NextFloat(MinAmount, MaxAmount) }
}
);
}
}