using Content.Server.Construction; using Content.Server.Power.Components; using Content.Server.PowerCell; using Content.Shared.Containers.ItemSlots; using Content.Shared.Examine; using Content.Shared.Power; using Content.Shared.PowerCell.Components; using JetBrains.Annotations; using Robust.Shared.Containers; using System.Diagnostics.CodeAnalysis; namespace Content.Server.Power.EntitySystems; [UsedImplicitly] internal sealed class ChargerSystem : EntitySystem { [Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!; [Dependency] private readonly PowerCellSystem _cellSystem = default!; [Dependency] private readonly SharedAppearanceSystem _sharedAppearanceSystem = default!; public override void Initialize() { SubscribeLocalEvent(OnStartup); SubscribeLocalEvent(OnRefreshParts); SubscribeLocalEvent(OnUpgradeExamine); SubscribeLocalEvent(OnPowerChanged); SubscribeLocalEvent(OnInserted); SubscribeLocalEvent(OnRemoved); SubscribeLocalEvent(OnInsertAttempt); SubscribeLocalEvent(OnChargerExamine); } private void OnStartup(EntityUid uid, ChargerComponent component, ComponentStartup args) { UpdateStatus(uid, component); } private void OnChargerExamine(EntityUid uid, ChargerComponent component, ExaminedEvent args) { args.PushMarkup(Loc.GetString("charger-examine", ("color", "yellow"), ("chargeRate", (int) component.ChargeRate))); } public override void Update(float frameTime) { foreach (var (_, charger, slotComp) in EntityManager.EntityQuery()) { if (!_itemSlotsSystem.TryGetSlot(charger.Owner, charger.SlotId, out ItemSlot? slot, slotComp)) continue; if (charger.Status == CellChargerStatus.Empty || charger.Status == CellChargerStatus.Charged || !slot.HasItem) continue; TransferPower(charger.Owner, slot.Item!.Value, charger, frameTime); } } private void OnRefreshParts(EntityUid uid, ChargerComponent component, RefreshPartsEvent args) { var modifierRating = args.PartRatings[component.MachinePartChargeRateModifier]; component.ChargeRate = component.BaseChargeRate * MathF.Pow(component.PartRatingChargeRateModifier, modifierRating - 1); } private void OnUpgradeExamine(EntityUid uid, ChargerComponent component, UpgradeExamineEvent args) { args.AddPercentageUpgrade("charger-component-charge-rate", component.ChargeRate / component.BaseChargeRate); } private void OnPowerChanged(EntityUid uid, ChargerComponent component, ref PowerChangedEvent args) { UpdateStatus(uid, component); } private void OnInserted(EntityUid uid, ChargerComponent component, EntInsertedIntoContainerMessage args) { if (!component.Initialized) return; if (args.Container.ID != component.SlotId) return; UpdateStatus(uid, component); } private void OnRemoved(EntityUid uid, ChargerComponent component, EntRemovedFromContainerMessage args) { if (args.Container.ID != component.SlotId) return; UpdateStatus(uid, component); } /// /// Verify that the entity being inserted is actually rechargeable. /// private void OnInsertAttempt(EntityUid uid, ChargerComponent component, ContainerIsInsertingAttemptEvent args) { if (!component.Initialized) return; if (args.Container.ID != component.SlotId) return; if (!TryComp(args.EntityUid, out PowerCellSlotComponent? cellSlot)) return; if (!_itemSlotsSystem.TryGetSlot(args.EntityUid, cellSlot.CellSlotId, out ItemSlot? itemSlot)) return; if (!cellSlot.FitsInCharger || !itemSlot.HasItem) args.Cancel(); } private void UpdateStatus(EntityUid uid, ChargerComponent component) { var status = GetStatus(uid, component); if (component.Status == status || !TryComp(uid, out ApcPowerReceiverComponent? receiver)) return; if (!_itemSlotsSystem.TryGetSlot(uid, component.SlotId, out ItemSlot? slot)) return; TryComp(uid, out AppearanceComponent? appearance); component.Status = status; if (component.Status == CellChargerStatus.Charging) { AddComp(uid); } else { RemComp(uid); } switch (component.Status) { case CellChargerStatus.Off: receiver.Load = 0; _sharedAppearanceSystem.SetData(uid, CellVisual.Light, CellChargerStatus.Off, appearance); break; case CellChargerStatus.Empty: receiver.Load = 0; _sharedAppearanceSystem.SetData(uid, CellVisual.Light, CellChargerStatus.Empty, appearance); break; case CellChargerStatus.Charging: receiver.Load = component.ChargeRate; _sharedAppearanceSystem.SetData(uid, CellVisual.Light, CellChargerStatus.Charging, appearance); break; case CellChargerStatus.Charged: receiver.Load = 0; _sharedAppearanceSystem.SetData(uid, CellVisual.Light, CellChargerStatus.Charged, appearance); break; default: throw new ArgumentOutOfRangeException(); } _sharedAppearanceSystem.SetData(uid, CellVisual.Occupied, slot.HasItem, appearance); } private CellChargerStatus GetStatus(EntityUid uid, ChargerComponent component) { if (!TryComp(uid, out TransformComponent? transformComponent)) return CellChargerStatus.Off; if (!transformComponent.Anchored) return CellChargerStatus.Off; if (!TryComp(uid, out ApcPowerReceiverComponent? apcPowerReceiverComponent)) return CellChargerStatus.Off; if (!apcPowerReceiverComponent.Powered) return CellChargerStatus.Off; if (!_itemSlotsSystem.TryGetSlot(uid, component.SlotId, out ItemSlot? slot)) return CellChargerStatus.Off; if (!slot.HasItem) return CellChargerStatus.Empty; if (!SearchForBattery(slot.Item!.Value, out BatteryComponent? heldBattery)) return CellChargerStatus.Off; if (heldBattery != null && Math.Abs(heldBattery.MaxCharge - heldBattery.CurrentCharge) < 0.01) return CellChargerStatus.Charged; return CellChargerStatus.Charging; } private void TransferPower(EntityUid uid, EntityUid targetEntity, ChargerComponent component, float frameTime) { if (!TryComp(uid, out ApcPowerReceiverComponent? receiverComponent)) return; if (!receiverComponent.Powered) return; if (!SearchForBattery(targetEntity, out BatteryComponent? heldBattery)) return; heldBattery.CurrentCharge += component.ChargeRate * frameTime; // Just so the sprite won't be set to 99.99999% visibility if (heldBattery.MaxCharge - heldBattery.CurrentCharge < 0.01) { heldBattery.CurrentCharge = heldBattery.MaxCharge; } UpdateStatus(uid, component); } private bool SearchForBattery(EntityUid uid, [NotNullWhen(true)] out BatteryComponent? component) { // try get a battery directly on the inserted entity if (!TryComp(uid, out component)) { // or by checking for a power cell slot on the inserted entity return _cellSystem.TryGetBatteryFromSlot(uid, out component); } return true; } }