#nullable enable using System; using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Strap; using Content.Server.Interfaces; using Content.Server.Mobs; using Content.Server.Utility; using Content.Shared.GameObjects; using Content.Shared.GameObjects.Components.Buckle; using Content.Shared.GameObjects.Components.Mobs; using Content.Shared.GameObjects.Components.Strap; using Content.Shared.GameObjects.EntitySystems; using Content.Shared.Interfaces.GameObjects.Components; using Robust.Server.GameObjects; using Robust.Server.GameObjects.EntitySystemMessages; using Robust.Server.GameObjects.EntitySystems; using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Systems; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Timing; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Maths; using Robust.Shared.Serialization; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Buckle { [RegisterComponent] public class BuckleComponent : SharedBuckleComponent, IInteractHand, IDragDrop { #pragma warning disable 649 [Dependency] private readonly IEntityManager _entityManager = default!; [Dependency] private readonly IEntitySystemManager _entitySystem = default!; [Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly IServerNotifyManager _notifyManager = default!; #pragma warning restore 649 private int _size; /// /// The range from which this entity can buckle to a . /// [ViewVariables] private float _range; /// /// The amount of time that must pass for this entity to /// be able to unbuckle after recently buckling. /// [ViewVariables] private TimeSpan _unbuckleDelay; /// /// The time that this entity buckled at. /// [ViewVariables] private TimeSpan _buckleTime; private StrapComponent? _buckledTo; /// /// The strap that this component is buckled to. /// [ViewVariables] public StrapComponent? BuckledTo { get => _buckledTo; private set { _buckledTo = value; _buckleTime = _gameTiming.CurTime; Dirty(); } } [ViewVariables] public override bool Buckled => BuckledTo != null; /// /// True if the entity was inserted or removed from a container /// before updating, false otherwise. /// [ViewVariables] private bool ContainerChanged { get; set; } /// /// The amount of space that this entity occupies in a /// . /// [ViewVariables] public int Size => _size; /// /// Shows or hides the buckled status effect depending on if the /// entity is buckled or not. /// private void BuckleStatus() { if (Owner.TryGetComponent(out ServerStatusEffectsComponent status)) { status.ChangeStatusEffectIcon(StatusEffect.Buckled, Buckled ? BuckledTo!.BuckledIcon : "/Textures/Interface/StatusEffects/Buckle/unbuckled.png"); } } /// /// Reattaches this entity to the strap, modifying its position and rotation. /// /// The strap to reattach to. private void ReAttach(StrapComponent strap) { var ownTransform = Owner.Transform; var strapTransform = strap.Owner.Transform; ownTransform.GridPosition = strapTransform.GridPosition; ownTransform.AttachParent(strapTransform); switch (strap.Position) { case StrapPosition.None: ownTransform.WorldRotation = strapTransform.WorldRotation; break; case StrapPosition.Stand: StandingStateHelper.Standing(Owner); ownTransform.WorldRotation = strapTransform.WorldRotation; break; case StrapPosition.Down: StandingStateHelper.Down(Owner); ownTransform.WorldRotation = Angle.South; break; } if (strapTransform.WorldRotation.GetCardinalDir() == Direction.North) { ownTransform.WorldPosition += (0, 0.15f); } } /// /// Tries to make an entity buckle the owner of this component to another. /// /// /// The entity buckling the owner of this component, can be the owner itself. /// /// The entity to buckle the owner of this component to. /// /// true if the owner was buckled, otherwise false even if the owner was /// previously already buckled. /// public bool TryBuckle(IEntity user, IEntity to) { if (user == null || user == to) { return false; } if (!ActionBlockerSystem.CanInteract(user)) { _notifyManager.PopupMessage(user, user, Loc.GetString("You can't do that!")); return false; } if (!to.TryGetComponent(out StrapComponent strap)) { _notifyManager.PopupMessage(Owner, user, Loc.GetString(Owner == user ? "You can't buckle yourself there!" : "You can't buckle {0:them} there!", Owner)); return false; } var ownerPosition = Owner.Transform.MapPosition; var strapPosition = strap.Owner.Transform.MapPosition; var interaction = EntitySystem.Get(); bool Ignored(IEntity entity) => entity == Owner || entity == user || entity == strap.Owner; if (!interaction.InRangeUnobstructed(ownerPosition, strapPosition, _range, predicate: Ignored)) { _notifyManager.PopupMessage(strap.Owner, user, Loc.GetString("You can't reach there!")); return false; } // If in a container if (ContainerHelpers.TryGetContainer(Owner, out var ownerContainer)) { // And not in the same container as the strap if (!ContainerHelpers.TryGetContainer(strap.Owner, out var strapContainer) || ownerContainer != strapContainer) { _notifyManager.PopupMessage(strap.Owner, user, Loc.GetString("You can't reach there!")); return false; } } if (!user.HasComponent()) { _notifyManager.PopupMessage(user, user, Loc.GetString("You don't have hands!")); return false; } if (Buckled) { _notifyManager.PopupMessage(Owner, user, Loc.GetString(Owner == user ? "You are already buckled in!" : "{0:They} are already buckled in!", Owner)); return false; } var parent = to.Transform.Parent; while (parent != null) { if (parent == user.Transform) { _notifyManager.PopupMessage(Owner, user, Loc.GetString(Owner == user ? "You can't buckle yourself there!" : "You can't buckle {0:them} there!", Owner)); return false; } parent = parent.Parent; } if (!strap.HasSpace(this)) { _notifyManager.PopupMessage(Owner, user, Loc.GetString(Owner == user ? "You can't fit there!" : "{0:They} can't fit there!", Owner)); return false; } _entitySystem.GetEntitySystem() .PlayFromEntity(strap.BuckleSound, Owner); if (!strap.TryAdd(this)) { _notifyManager.PopupMessage(Owner, user, Loc.GetString(Owner == user ? "You can't buckle yourself there!" : "You can't buckle {0:them} there!", Owner)); return false; } if (Owner.TryGetComponent(out AppearanceComponent appearance)) { appearance.SetData(BuckleVisuals.Buckled, true); } ReAttach(strap); BuckledTo = strap; BuckleStatus(); return true; } /// /// Tries to unbuckle the Owner of this component from its current strap. /// /// The entity doing the unbuckling. /// /// Whether to force the unbuckling or not. Does not guarantee true to /// be returned, but guarantees the owner to be unbuckled afterwards. /// /// /// true if the owner was unbuckled, otherwise false even if the owner /// was previously already unbuckled. /// public bool TryUnbuckle(IEntity user, bool force = false) { if (BuckledTo == null) { return false; } if (!force) { if (_gameTiming.CurTime < _buckleTime + _unbuckleDelay) { return false; } if (!ActionBlockerSystem.CanInteract(user)) { _notifyManager.PopupMessage(user, user, Loc.GetString("You can't do that!")); return false; } var strapPosition = Owner.Transform.MapPosition; if (!InteractionChecks.InRangeUnobstructed(user, strapPosition, _range)) { _notifyManager.PopupMessage(Owner, user, Loc.GetString("You can't reach there!")); return false; } } if (BuckledTo.Owner.TryGetComponent(out StrapComponent strap)) { strap.Remove(this); _entitySystem.GetEntitySystem() .PlayFromEntity(strap.UnbuckleSound, Owner); } if (Owner.Transform.Parent == BuckledTo.Owner.Transform) { Owner.Transform.DetachParent(); Owner.Transform.WorldRotation = BuckledTo.Owner.Transform.WorldRotation; } BuckledTo = null; if (Owner.TryGetComponent(out AppearanceComponent appearance)) { appearance.SetData(BuckleVisuals.Buckled, false); } if (Owner.TryGetComponent(out StunnableComponent stunnable) && stunnable.KnockedDown) { StandingStateHelper.Down(Owner); } else { StandingStateHelper.Standing(Owner); } if (Owner.TryGetComponent(out SpeciesComponent species)) { species.CurrentDamageState.EnterState(Owner); } BuckleStatus(); return true; } /// /// Makes an entity toggle the buckling status of the owner to a /// specific entity. /// /// The entity doing the buckling/unbuckling. /// /// The entity to toggle the buckle status of the owner to. /// /// /// Whether to force the unbuckling or not, if it happens. Does not /// guarantee true to be returned, but guarantees the owner to be /// unbuckled afterwards. /// /// true if the buckling status was changed, false otherwise. public bool ToggleBuckle(IEntity user, IEntity to, bool force = false) { if (BuckledTo?.Owner == to) { return TryUnbuckle(user, force); } return TryBuckle(user, to); } /// /// Called when the owner is inserted or removed from a container, /// to synchronize the state of buckling. /// /// The message received private void InsertIntoContainer(ContainerModifiedMessage message) { if (message.Entity != Owner) { return; } ContainerChanged = true; } /// /// Synchronizes the state of buckling depending on whether the entity /// was inserted or removed from a container, and whether or not /// its current strap (if there is one) has also been put into or removed /// from the same container as well. /// public void Update() { if (!ContainerChanged || BuckledTo == null) { return; } var contained = ContainerHelpers.TryGetContainer(Owner, out var ownContainer); var strapContained = ContainerHelpers.TryGetContainer(BuckledTo.Owner, out var strapContainer); if (contained != strapContained || ownContainer != strapContainer) { TryUnbuckle(Owner, true); return; } if (!contained && !strapContained) { ReAttach(BuckledTo); } ContainerChanged = false; } public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref _size, "size", 100); serializer.DataField(ref _range, "range", SharedInteractionSystem.InteractionRange / 1.4f); var seconds = 0.25f; serializer.DataField(ref seconds, "cooldown", 0.25f); _unbuckleDelay = TimeSpan.FromSeconds(seconds); } public override void Initialize() { base.Initialize(); _entityManager.EventBus.SubscribeEvent(EventSource.Local, this, InsertIntoContainer); _entityManager.EventBus.SubscribeEvent(EventSource.Local, this, InsertIntoContainer); } protected override void Startup() { base.Startup(); BuckleStatus(); } public override void OnRemove() { base.OnRemove(); _entityManager.EventBus.UnsubscribeEvents(this); if (BuckledTo != null && BuckledTo.Owner.TryGetComponent(out StrapComponent strap)) { strap.Remove(this); } TryUnbuckle(Owner, true); _buckleTime = default; BuckleStatus(); } public override ComponentState GetComponentState() { int? drawDepth = null; if (BuckledTo != null && Owner.Transform.WorldRotation.GetCardinalDir() == Direction.North && BuckledTo.Owner.TryGetComponent(out SpriteComponent strapSprite)) { drawDepth = strapSprite.DrawDepth - 1; } return new BuckleComponentState(Buckled, drawDepth); } bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs) { return TryUnbuckle(eventArgs.User); } bool IDragDrop.DragDrop(DragDropEventArgs eventArgs) { return TryBuckle(eventArgs.User, eventArgs.Target); } /// /// Allows the unbuckling of the owning entity through a verb if /// anyone right clicks them. /// [Verb] private sealed class BuckleVerb : Verb { protected override void GetData(IEntity user, BuckleComponent component, VerbData data) { if (!ActionBlockerSystem.CanInteract(user) || !component.Buckled) { data.Visibility = VerbVisibility.Invisible; return; } data.Text = Loc.GetString("Unbuckle"); } protected override void Activate(IEntity user, BuckleComponent component) { component.TryUnbuckle(user); } } } }