using Robust.Shared.Configuration; namespace Content.Shared.CCVar; public sealed partial class CCVars { /// /// Delay for auto-orientation. Used for people arriving via arrivals. /// public static readonly CVarDef AutoOrientDelay = CVarDef.Create("shuttle.auto_orient_delay", 2.0, CVar.SERVER | CVar.REPLICATED); /// /// If true then the camera will match the grid / map and is unchangeable. /// - When traversing grids it will snap to 0 degrees rotation. /// False means the player has control over the camera rotation. /// - When traversing grids it will snap to the nearest cardinal which will generally be imperceptible. /// public static readonly CVarDef CameraRotationLocked = CVarDef.Create("shuttle.camera_rotation_locked", false, CVar.REPLICATED); /// /// Whether the arrivals terminal should be on a planet map. /// public static readonly CVarDef ArrivalsPlanet = CVarDef.Create("shuttle.arrivals_planet", true, CVar.SERVERONLY); /// /// Whether the arrivals shuttle is enabled. /// public static readonly CVarDef ArrivalsShuttles = CVarDef.Create("shuttle.arrivals", true, CVar.SERVERONLY); /// /// The map to use for the arrivals station. /// public static readonly CVarDef ArrivalsMap = CVarDef.Create("shuttle.arrivals_map", "/Maps/Misc/terminal.yml", CVar.SERVERONLY); /// /// Cooldown between arrivals departures. This should be longer than the FTL time or it will double cycle. /// public static readonly CVarDef ArrivalsCooldown = CVarDef.Create("shuttle.arrivals_cooldown", 50f, CVar.SERVERONLY); /// /// Are players allowed to return on the arrivals shuttle. /// public static readonly CVarDef ArrivalsReturns = CVarDef.Create("shuttle.arrivals_returns", false, CVar.SERVERONLY); /// /// Should all players who spawn at arrivals have godmode until they leave the map? /// public static readonly CVarDef GodmodeArrivals = CVarDef.Create("shuttle.godmode_arrivals", false, CVar.SERVERONLY); /// /// If a grid is split then hide any smaller ones under this mass (kg) from the map. /// This is useful to avoid split grids spamming out labels. /// public static readonly CVarDef HideSplitGridsUnder = CVarDef.Create("shuttle.hide_split_grids_under", 30, CVar.SERVERONLY); /// /// Whether to automatically spawn escape shuttles. /// public static readonly CVarDef GridFill = CVarDef.Create("shuttle.grid_fill", true, CVar.SERVERONLY); /// /// Whether to automatically preloading grids by GridPreloaderSystem /// public static readonly CVarDef PreloadGrids = CVarDef.Create("shuttle.preload_grids", true, CVar.SERVERONLY); /// /// How long the warmup time before FTL start should be. /// public static readonly CVarDef FTLStartupTime = CVarDef.Create("shuttle.startup_time", 5.5f, CVar.SERVERONLY); /// /// How long a shuttle spends in FTL. /// public static readonly CVarDef FTLTravelTime = CVarDef.Create("shuttle.travel_time", 20f, CVar.SERVERONLY); /// /// How long the final stage of FTL before arrival should be. /// public static readonly CVarDef FTLArrivalTime = CVarDef.Create("shuttle.arrival_time", 5f, CVar.SERVERONLY); /// /// How much time needs to pass before a shuttle can FTL again. /// public static readonly CVarDef FTLCooldown = CVarDef.Create("shuttle.cooldown", 10f, CVar.SERVERONLY); /// /// The maximum a grid can have before it becomes unable to FTL. /// Any value equal to or less than zero will disable this check. /// public static readonly CVarDef FTLMassLimit = CVarDef.Create("shuttle.mass_limit", 300f, CVar.SERVERONLY); /// /// How long to knock down entities for if they aren't buckled when FTL starts and stops. /// public static readonly CVarDef HyperspaceKnockdownTime = CVarDef.Create("shuttle.hyperspace_knockdown_time", 5f, CVar.SERVERONLY); /// /// Is the emergency shuttle allowed to be early launched. /// public static readonly CVarDef EmergencyEarlyLaunchAllowed = CVarDef.Create("shuttle.emergency_early_launch_allowed", false, CVar.SERVERONLY); /// /// How long the emergency shuttle remains docked with the station, in seconds. /// public static readonly CVarDef EmergencyShuttleDockTime = CVarDef.Create("shuttle.emergency_dock_time", 180f, CVar.SERVERONLY); /// /// If the emergency shuttle can't dock at a priority port, the dock time will be multiplied with this value. /// public static readonly CVarDef EmergencyShuttleDockTimeMultiplierOtherDock = CVarDef.Create("shuttle.emergency_dock_time_multiplier_other_dock", 1.6667f, CVar.SERVERONLY); /// /// If the emergency shuttle can't dock at all, the dock time will be multiplied with this value. /// public static readonly CVarDef EmergencyShuttleDockTimeMultiplierNoDock = CVarDef.Create("shuttle.emergency_dock_time_multiplier_no_dock", 2f, CVar.SERVERONLY); /// /// How long after the console is authorized for the shuttle to early launch. /// public static readonly CVarDef EmergencyShuttleAuthorizeTime = CVarDef.Create("shuttle.emergency_authorize_time", 10f, CVar.SERVERONLY); /// /// The minimum time for the emergency shuttle to arrive at centcomm. /// Actual minimum travel time cannot be less than /// public static readonly CVarDef EmergencyShuttleMinTransitTime = CVarDef.Create("shuttle.emergency_transit_time_min", 60f, CVar.SERVERONLY); /// /// The maximum time for the emergency shuttle to arrive at centcomm. /// public static readonly CVarDef EmergencyShuttleMaxTransitTime = CVarDef.Create("shuttle.emergency_transit_time_max", 180f, CVar.SERVERONLY); /// /// Whether the emergency shuttle is enabled or should the round just end. /// public static readonly CVarDef EmergencyShuttleEnabled = CVarDef.Create("shuttle.emergency", true, CVar.SERVERONLY); /// /// The percentage of time passed from the initial call to when the shuttle can no longer be recalled. /// ex. a call time of 10min and turning point of 0.5 means the shuttle cannot be recalled after 5 minutes. /// public static readonly CVarDef EmergencyRecallTurningPoint = CVarDef.Create("shuttle.recall_turning_point", 0.5f, CVar.SERVERONLY); /// /// Time in minutes after round start to auto-call the shuttle. Set to zero to disable. /// public static readonly CVarDef EmergencyShuttleAutoCallTime = CVarDef.Create("shuttle.auto_call_time", 90, CVar.SERVERONLY); /// /// Time in minutes after the round was extended (by recalling the shuttle) to call /// the shuttle again. /// public static readonly CVarDef EmergencyShuttleAutoCallExtensionTime = CVarDef.Create("shuttle.auto_call_extension_time", 45, CVar.SERVERONLY); }