using Robust.Shared.Configuration; namespace Content.Shared.CCVar; public sealed partial class CCVars { /// /// The sound played when clicking a UI button /// public static readonly CVarDef UIClickSound = CVarDef.Create("interface.click_sound", "/Audio/UserInterface/click.ogg", CVar.REPLICATED); /// /// The sound played when the mouse hovers over a clickable UI element /// public static readonly CVarDef UIHoverSound = CVarDef.Create("interface.hover_sound", "/Audio/UserInterface/hover.ogg", CVar.REPLICATED); /// /// The layout style of the UI /// public static readonly CVarDef UILayout = CVarDef.Create("ui.layout", "Default", CVar.CLIENTONLY | CVar.ARCHIVE); /// /// The dimensions for the chat window in Default UI mode /// public static readonly CVarDef DefaultScreenChatSize = CVarDef.Create("ui.default_chat_size", "", CVar.CLIENTONLY | CVar.ARCHIVE); /// /// The width of the chat panel in Separated UI mode /// public static readonly CVarDef SeparatedScreenChatSize = CVarDef.Create("ui.separated_chat_size", "0.6,0", CVar.CLIENTONLY | CVar.ARCHIVE); public static readonly CVarDef OutlineEnabled = CVarDef.Create("outline.enabled", true, CVar.CLIENTONLY); /// /// If true, the admin overlay will be displayed in the old style (showing only "ANTAG") /// public static readonly CVarDef AdminOverlayClassic = CVarDef.Create("ui.admin_overlay_classic", false, CVar.CLIENTONLY | CVar.ARCHIVE); }