using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Tabletop
{
[ImplicitDataDefinitionForInheritors]
public abstract partial class TabletopSetup
{
///
/// Method for setting up a tabletop. Use this to spawn the board and pieces, etc.
/// Make sure you add every entity you create to the Entities hashset in the session.
///
/// Tabletop session to set up. You'll want to grab the tabletop center position here for spawning entities.
/// Dependency that can be used for spawning entities.
public abstract void SetupTabletop(TabletopSession session, IEntityManager entityManager);
[DataField("boardPrototype", customTypeSerializer:typeof(PrototypeIdSerializer))]
public string BoardPrototype = default!;
}
}