using Content.Server.Objectives.Systems; namespace Content.Server.Objectives.Components; /// /// Requires that the dragon open and fully charge a certain number of rifts. /// Depends on to function. /// [RegisterComponent, Access(typeof(CarpRiftsConditionSystem))] public sealed partial class CarpRiftsConditionComponent : Component { /// /// The number of rifts currently charged. /// [DataField, ViewVariables(VVAccess.ReadWrite)] public int RiftsCharged; }