using Content.Server.Atmos.EntitySystems; using Content.Shared.Atmos; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom; namespace Content.Server.Atmos.Components { [RegisterComponent, Access(typeof(AirtightSystem))] public sealed partial class AirtightComponent : Component { public (EntityUid Grid, Vector2i Tile) LastPosition { get; set; } /// /// The directions in which this entity should block airflow, relative to its own reference frame. /// [DataField("airBlockedDirection", customTypeSerializer: typeof(FlagSerializer))] public int InitialAirBlockedDirection { get; set; } = (int) AtmosDirection.All; /// /// The directions in which the entity is currently blocking airflow, relative to the grid that the entity is on. /// I.e., this is a variant of that takes into account the entity's /// current rotation. /// [ViewVariables] public int CurrentAirBlockedDirection; /// /// Whether the airtight entity is currently blocking airflow. /// [DataField] public bool AirBlocked { get; set; } = true; /// /// If true, entities on this tile will attempt to draw air from surrounding tiles when they become unblocked /// and currently have no air. This is generally only required when is /// true, or if the entity is likely to occupy the same tile as another no-air airtight entity. /// [DataField] public bool FixVacuum { get; set; } = true; // I think fixvacuum exists to ensure that repeatedly closing/opening air-blocking doors doesn't end up // depressurizing a room. However it can also effectively be used as a means of generating gasses for free // TODO ATMOS Mass conservation. Make it actually push/pull air from adjacent tiles instead of destroying & creating, // TODO ATMOS Do we need these two fields? [DataField("rotateAirBlocked")] public bool RotateAirBlocked { get; set; } = true; // TODO ATMOS remove this? What is this even for?? [DataField("fixAirBlockedDirectionInitialize")] public bool FixAirBlockedDirectionInitialize { get; set; } = true; /// /// If true, then the tile that this entity is on will have no air at all if all directions are blocked. /// [DataField] public bool NoAirWhenFullyAirBlocked { get; set; } = true; /// [Access(Other = AccessPermissions.ReadWriteExecute)] public AtmosDirection AirBlockedDirection => (AtmosDirection)CurrentAirBlockedDirection; } }