using Content.Server.Atmos.Components; using Content.Server.Atmos.EntitySystems; using Content.Server.NodeContainer; using Content.Server.NodeContainer.EntitySystems; using Content.Server.NodeContainer.NodeGroups; using Content.Server.Shuttles.Components; using Content.Shared.Atmos; using Content.Shared.Spreader; using Content.Shared.Tag; using Robust.Shared.Collections; using Robust.Shared.Map; using Robust.Shared.Map.Components; using Robust.Shared.Prototypes; using Robust.Shared.Random; using Robust.Shared.Timing; namespace Content.Server.Spreader; /// /// Handles generic spreading logic, where one anchored entity spreads to neighboring tiles. /// public sealed class SpreaderSystem : EntitySystem { [Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IPrototypeManager _prototype = default!; [Dependency] private readonly IRobustRandom _robustRandom = default!; [Dependency] private readonly NodeContainerSystem _nodeContainer = default!; private static readonly TimeSpan SpreadCooldown = TimeSpan.FromSeconds(1); private readonly List _spreaderGroups = new(); private const string IgnoredTag = "SpreaderIgnore"; /// public override void Initialize() { SubscribeLocalEvent(OnAirtightChanged); SubscribeLocalEvent(OnGridInit); SubscribeLocalEvent(OnGridUnpaused); SetupPrototypes(); _prototype.PrototypesReloaded += OnPrototypeReload; } public override void Shutdown() { base.Shutdown(); _prototype.PrototypesReloaded -= OnPrototypeReload; } private void OnPrototypeReload(PrototypesReloadedEventArgs obj) { if (!obj.ByType.ContainsKey(typeof(EdgeSpreaderPrototype))) return; SetupPrototypes(); } private void SetupPrototypes() { _spreaderGroups.Clear(); foreach (var id in _prototype.EnumeratePrototypes()) { _spreaderGroups.Add(id.ID); } } private void OnAirtightChanged(ref AirtightChanged ev) { var neighbors = GetNeighbors(ev.Entity, ev.Airtight); foreach (var neighbor in neighbors) { EnsureComp(neighbor); } } private void OnGridUnpaused(EntityUid uid, SpreaderGridComponent component, ref EntityUnpausedEvent args) { component.NextUpdate += args.PausedTime; } private void OnGridInit(GridInitializeEvent ev) { var comp = EnsureComp(ev.EntityUid); } /// public override void Update(float frameTime) { var curTime = _timing.CurTime; // Check which grids are valid for spreading. var spreadable = new ValueList(); var spreadGrids = EntityQueryEnumerator(); while (spreadGrids.MoveNext(out var uid, out var grid)) { if (grid.NextUpdate > curTime) continue; spreadable.Add(uid); grid.NextUpdate += SpreadCooldown; } if (spreadable.Count == 0) return; var query = EntityQueryEnumerator(); var nodeQuery = GetEntityQuery(); var xformQuery = GetEntityQuery(); var gridQuery = GetEntityQuery(); // Events and stuff var groupUpdates = new Dictionary(); var spreaders = new List<(EntityUid Uid, EdgeSpreaderComponent Comp)>(Count()); while (query.MoveNext(out var uid, out var comp)) { spreaders.Add((uid, comp)); } _robustRandom.Shuffle(spreaders); foreach (var (uid, comp) in spreaders) { if (!xformQuery.TryGetComponent(uid, out var xform) || xform.GridUid == null || !gridQuery.HasComponent(xform.GridUid.Value)) { RemCompDeferred(uid); continue; } foreach (var sGroup in _spreaderGroups) { // Cleanup if (!nodeQuery.TryGetComponent(uid, out var nodeContainer)) { RemCompDeferred(uid); continue; } if (!_nodeContainer.TryGetNode(nodeContainer, sGroup, out var node)) continue; // Not allowed this tick? if (node.NodeGroup == null || !spreadable.Contains(xform.GridUid.Value)) { continue; } // While we could check if it's an edge here the subscribing system may have its own definition // of an edge so we'll let them handle it. if (!groupUpdates.TryGetValue(node.NodeGroup, out var updates)) { var spreadEv = new SpreadGroupUpdateRate(node.Name); RaiseLocalEvent(ref spreadEv); updates = (int) (spreadEv.UpdatesPerSecond * SpreadCooldown / TimeSpan.FromSeconds(1)); } if (updates <= 0) { continue; } Spread(uid, node, node.NodeGroup, ref updates); groupUpdates[node.NodeGroup] = updates; } } } private void Spread(EntityUid uid, SpreaderNode node, INodeGroup group, ref int updates) { GetNeighbors(uid, node.Name, out var freeTiles, out _, out var neighbors); var ev = new SpreadNeighborsEvent() { NeighborFreeTiles = freeTiles, Neighbors = neighbors, Updates = updates, }; RaiseLocalEvent(uid, ref ev); updates = ev.Updates; } /// /// Gets the neighboring node data for the specified entity and the specified node group. /// public void GetNeighbors(EntityUid uid, string groupName, out ValueList<(MapGridComponent Grid, Vector2i Tile)> freeTiles, out ValueList occupiedTiles, out ValueList neighbors) { freeTiles = new ValueList<(MapGridComponent Grid, Vector2i Tile)>(); occupiedTiles = new ValueList(); neighbors = new ValueList(); if (!EntityManager.TryGetComponent(uid, out var transform)) return; if (!_mapManager.TryGetGrid(transform.GridUid, out var grid)) return; var tile = grid.TileIndicesFor(transform.Coordinates); var nodeQuery = GetEntityQuery(); var airtightQuery = GetEntityQuery(); var dockQuery = GetEntityQuery(); var xformQuery = GetEntityQuery(); var tagQuery = GetEntityQuery(); var blockedAtmosDirs = AtmosDirection.Invalid; // Due to docking ports they may not necessarily be opposite directions. var neighborTiles = new ValueList<(MapGridComponent grid, Vector2i Indices, AtmosDirection OtherDir, AtmosDirection OurDir)>(); // Check if anything on our own tile blocking that direction. var ourEnts = grid.GetAnchoredEntitiesEnumerator(tile); while (ourEnts.MoveNext(out var ent)) { // Spread via docks in a special-case. if (dockQuery.TryGetComponent(ent, out var dock) && dock.Docked && xformQuery.TryGetComponent(ent, out var xform) && xformQuery.TryGetComponent(dock.DockedWith, out var dockedXform) && TryComp(dockedXform.GridUid, out var dockedGrid)) { neighborTiles.Add((dockedGrid, dockedGrid.CoordinatesToTile(dockedXform.Coordinates), xform.LocalRotation.ToAtmosDirection(), dockedXform.LocalRotation.ToAtmosDirection())); } // If we're on a blocked tile work out which directions we can go. if (!airtightQuery.TryGetComponent(ent, out var airtight) || !airtight.AirBlocked || tagQuery.TryGetComponent(ent, out var tags) && tags.Tags.Contains(IgnoredTag)) { continue; } foreach (var value in new[] { AtmosDirection.North, AtmosDirection.East, AtmosDirection.South, AtmosDirection.West}) { if ((value & airtight.AirBlockedDirection) == 0x0) continue; blockedAtmosDirs |= value; break; } break; } // Add the normal neighbors. for (var i = 0; i < 4; i++) { var direction = (Direction) (i * 2); var atmosDir = direction.ToAtmosDirection(); var neighborPos = SharedMapSystem.GetDirection(tile, direction); neighborTiles.Add((grid, neighborPos, atmosDir, atmosDir.GetOpposite())); } foreach (var (neighborGrid, neighborPos, ourAtmosDir, otherAtmosDir) in neighborTiles) { // This tile is blocked to that direction. if ((blockedAtmosDirs & ourAtmosDir) != 0x0) continue; if (!neighborGrid.TryGetTileRef(neighborPos, out var tileRef) || tileRef.Tile.IsEmpty) continue; var directionEnumerator = neighborGrid.GetAnchoredEntitiesEnumerator(neighborPos); var occupied = false; while (directionEnumerator.MoveNext(out var ent)) { if (!airtightQuery.TryGetComponent(ent, out var airtight) || !airtight.AirBlocked || tagQuery.TryGetComponent(ent, out var tags) && tags.Tags.Contains(IgnoredTag)) { continue; } if ((airtight.AirBlockedDirection & otherAtmosDir) == 0x0) continue; occupied = true; break; } if (occupied) continue; var oldCount = occupiedTiles.Count; directionEnumerator = neighborGrid.GetAnchoredEntitiesEnumerator(neighborPos); while (directionEnumerator.MoveNext(out var ent)) { if (!nodeQuery.TryGetComponent(ent, out var nodeContainer)) continue; if (!nodeContainer.Nodes.ContainsKey(groupName)) continue; neighbors.Add(ent.Value); occupiedTiles.Add(neighborPos); break; } if (oldCount == occupiedTiles.Count) freeTiles.Add((neighborGrid, neighborPos)); } } public List GetNeighbors(EntityUid uid, AirtightComponent comp) { var neighbors = new List(); if (!EntityManager.TryGetComponent(uid, out var transform)) return neighbors; // how did we get here? if (!_mapManager.TryGetGrid(transform.GridUid, out var grid)) return neighbors; var tile = grid.TileIndicesFor(transform.Coordinates); var nodeQuery = GetEntityQuery(); for (var i = 0; i < Atmospherics.Directions; i++) { var direction = (AtmosDirection) (1 << i); if (!comp.AirBlockedDirection.IsFlagSet(direction)) continue; var directionEnumerator = grid.GetAnchoredEntitiesEnumerator(SharedMapSystem.GetDirection(tile, direction.ToDirection())); while (directionEnumerator.MoveNext(out var ent)) { if (!nodeQuery.TryGetComponent(ent, out var nodeContainer)) continue; foreach (var name in _spreaderGroups) { if (!nodeContainer.Nodes.ContainsKey(name)) continue; neighbors.Add(ent.Value); break; } } } return neighbors; } }