#nullable enable using Content.Server.Administration; using Content.Server.GameObjects.Components.Power; using Content.Shared.Administration; using Content.Shared.GameObjects.Components; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Server.Commands { [AdminCommand(AdminFlags.Admin)] public class DrainAllBatteriesCommand : IConsoleCommand { public string Command => "drainallbatteries"; public string Description => "Drains *all* batteries. Useful to make sure that an engine provides enough power to sustain the station."; public string Help => $"{Command}"; public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length != 0) { shell.WriteLine($"Invalid amount of arguments: {args.Length}.\n{Help}"); return; } var entityManager = IoCManager.Resolve(); foreach (var ent in entityManager.GetEntities(new TypeEntityQuery(typeof(BatteryComponent)))) { ent.GetComponent().CurrentCharge = 0; } shell.WriteLine("Done!"); } } }